Overwatch 2 June 28 PVP Beta Adds Junker Queen, Major Orisa/Symmetra Changes, Mercy Buffs, and More

Blizzard has released the full patch notes for everything beta testers can expect heading into the second Overwatch 2 Beta period.
Blizzard has released the full patch notes for everything beta testers can expect heading into the second Overwatch 2 Beta period. / Blizzard Entertainment

Blizzard has released the full patch notes for everything beta testers can expect heading into the second Overwatch 2 Beta period.

Overwatch 2 PVP Beta June 28: Junker Queen is Here!

The queen of Junkertown has finally arrived in Overwatch! Below, we've lifted her abilities directly from the patch notes for reader convenience:

Scatter Gun (Primary Fire)

  • Pump Action Shotgun

Jagged Blade (Secondary Fire)

  • Active: Throw the blade and re-activate to pull it back, along with any impaled enemy
  • Passive: Wound enemies with Quick Melee or Throw, dealing damage over time

Commanding Shout (Ability 1)

  • Temporarily increase health and movement speed for yourself and nearby allies

Carnage (Ability 2)

  • Wound all enemies in front of you, dealing damage over time

Adrenaline Rush (Passive)

  • Heal from all damage over time dealt by wounds

Rampage (Ultimate)

  • Charge forward and wound enemies; dealing damage over time and preventing them from being healed

Overwatch 2 PVP Beta June 28: Hero Changes, Buffs, and Nerfs

We've split this section up according to the hero affected. Players looking for a specific hero need only search their name to find the notes specific to them. We recommend paying close attention to Orisa, Mercy, and Symmetra.

Overall, general updates include:

Support Role Passive

  • Time to activate healing increased from 1 to 1.5 seconds

Damage Role Passive (New)

  • Swapping to other damage heroes maintains up to 30% of your new hero's ultimate charge
  • Previous movement speed passive has been removed

Heroes that previously had their movement speed adjusted due to the role passive have been returned to their original values.


  • Armor reduced from 350 to 300
  • Health increased from 300 to 325


Barrier Projector

  • Projector health reduced from 800 to 700

Primal Rage (Ultimate)

  • Ultimate cost increased 10%


  • Mech Armor increased from 200 to 300
  • Mech Health decreased from 450 to 350


Seismic Slam

  • No longer slows enemies

Power Block

  • Damage reduction reduced from 90% to 80%


Augmented Fusion Driver

  • Damage increased from 10 to 12
  • Projectile size no longer scales with distance
  • Projectile initial size reduced from 0.3 to 0.1
  • Critical damage bonus increased from 50% to 100%
  • Damage falloff at maximum range reduced from 70% to 50%
  • Maximum falloff range reduced from 15-35 meters to 15-25 meters


  • 20% movement speed penalty removed
  • Headshot immunity removed

Javelin Spin

  • Cooldown decreased from 10 to 7 seconds
  • Speed boost reduced from 65% to 40%
  • Knockback increased

Energy Javelin

  • Impact damage reduced from 80 to 60
  • Cooldown increased from 6.5 to 8 seconds

Terra Surge

  • Max damage increased from 275 to 500
  • Damage begins to ramp after the old 200 damage timing


A-36 Tactical Grenade

  • Cooldown reduced from 10 to 8 seconds


Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration


Steel Trap

  • Fully locks movement again
  • Projectile speed increased from 10 to 15

Frag Launcher

  • Projectile size increased from 0.2 to 0.25


Rocket Launcher

  • Reload starts 0.25 seconds sooner when out of ammo

Concussive Blast

  • Now deals 30 damage and deals additional knockback on direct hits


Photon Projector (Primary Fire)

  • Maximum ammo increased from 70 to 100
  • No longer generates ammo when damaging barriers

Photon Projector (Secondary Fire)

  • Projectile speed increased from 25 to 50
  • Max damage reduced from 120 to 90 (45 impact, 45 explosion)
  • Max charge projectile size reduced from 0.5 to 0.4
  • Ammo cost increased from 7 to 10
  • Charge time increased from 1 to 1.2 seconds


  • Build time reduced from 2 to 1 second
  • Now has a maximum lifetime of 10 seconds
  • Cooldown increased from 10 to 16 seconds
  • Cooldown starts when Teleporter is placed
  • Health reduced from 300 to 200 (50 health, 150 shields)

Sentry Turrets

  • Travel speed increased from 15 to 20
  • Movement speed reduction on targets reduced from 20% per turret to 15% per turret


Rivet Gun (Primary Fire)

  • Fire recovery reduced from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire)

  • Fire recovery reduced from 0.8 to 0.7 seconds


Guardian Angel

  • No longer can be canceled using crouch for a big vertical boost
  • Now automatically launches you upwards if you reach the end of Guardian Angel

Angelic Descent

  • Angelic Descent will now additionally slow ascent speed if held, not just descent speed
  • This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you


Orb of Discord

  • Time to fall off target when not in line of sight reduced from 3 to 2 seconds

Overwatch 2 PVP Beta June 28: Gameplay/User Experience Changes

Quick Play will now feature both Open Queue and Role Queue options. Hybrid and Payload matches will have teams perform both offense and defense in a similar manner to Competitive Play. This is to make up fore the lack of the mode at the time of writing.

The total time limit for a Push match has been extended to a full 10 minutes.

The Ping system has been overhauled to allow players to ping additional important areas and conditions. For example, Symmetra can now ping where her teleporter is for teammates. Junkrat can now ping the location of enemies in his traps through walls, leaving a unique "Last Seen" visual. Players may be able to point out low health enemies and allies. All icons are currently pending final approval.

Additionally, Blizzard would like to remind its playerbase that it is currently aware of the following issues:

  • Sprays are not appearing on some objects
  • Several Issues/Bugs with Golden Weapons
  • Controller Rumble is not present for all of Junker Queen’s abilities
  • Sombra’s “undetected” highlight will sometimes not play during Play of the Game
  • Some Zenyatta skins are missing coloring
  • Players can clip through or jitter when changing directions while Ice Wall spawns
  • Multiple heroes may have outdated hero tips
  • Baptiste’s Exo Boost may occasionally hitch
  • Some assets may not load during play of the game or kill cam

More information about the beta and all that's coming with it can be found on the official patch notes post.