Overwatch 2 PvP Beta Update May 5: Full Patch Notes Detailed

Image courtesy of Blizzard Entertainment

Another patch has been issued for the Overwatch 2 PvP beta. Here's what's been changed.

The Overwatch 2 beta is well underway, and fans have had a bit of time now to collect their thoughts on the long awaited hero shooter. With new heroes, maps, and plenty of other features, it seems safe to say that players are ready to leave the original Overwatch in the dust.

While Overwatch 2 is still in its beta stage, Blizzard have been hard at work using player experience to help shape the final product. And with that comes a new patch, showing off the progress being made to the state of the game.

Below, we've detailed the full list of patch notes for the beta's most recent update.

Overwatch 2 PvP Beta Update May 5: Full Patch Notes Detailed


  • Enabled Quick Play Open Queue
  • Made adjustments to Kill Feed and Activity Feed UI

Adjusted audio mix:

  • Reduced bass frequencies on 3rd person weapons
  • Fixed a bug in the reverb system that caused reverberation to play from all directions – now should be fully directional towards the sound’s source.

Bug Fixes


  • Fixed a bug where the "Thank you for reporting" message would not clear
  • Fixed a bug where names in the friends list would appear alphabetically regardless of game status
  • Fixed a bug where heroes that killed themselves would show incorrectly in the kill feed
  • Fixed a bug where health packs would sometimes be missing timers
  • Fixed a bug where Reaper would sometimes be auto selected on hero select
  • Fixed a bug where the control progress bar would sometimes be the wrong color
  • Made several adjustments to sound volume and mix
  • Fixed several crashes


Wrecking Ball

  • Fixed a bug where Wrecking Ball could crash other players


  • Fixed a bug where Melee attacks would not deal damage to Doomfist during Power Block


  • Fixed a bug where Roadhog's hook cooldown would start on return instead of cast
  • Fixed a bug where Roadhog's Scrap Gun lacked recovery time while Whole Hog was active

Soldier 76

  • Fixed a bug where Soldier's Heavy Pulse Rifle might snap awkwardly during Tactical Visor
  • Fixed a bug when Soldier 76 would have a slanted UI when wearing his Ugly Sweater skin


  • Fixed a bug where shooting Symmetra's turrets into the horizon would cause turrets to be unusable


  • Fixed a bug where Hanzo's White Wolf skin would appear invisible


  • Fixed a bug where Brigitte's shield did not block damage from above


  • Fixed a bug where using Nano Boost on Doomfist would overwrite his damage reduction


  • Fixed a bug where Sonic Amplifier could jam and not reload



  • Adjusted some geometry on top of the train to prevent players from staying there indefinitely


  • Adjusted some geometry that could be abused by players



  • Railgun Alt Fire: Projectile width increased from 0.05m to 0.1m
  • Power Slide: Cooldown reduced from 7 to 6 seconds

Soldier 76:

  • Heavy Pulse Rifle: Damage reduced from 20 to 18
  • Sprint: Movement speed reduced from 50 to 40%
  • Tactical Visor: Now allows for critical hits, if a shot would have been a critical hit outside his ultimate. No longer removes damage falloff from his Heavy Pulse Rifle


  • Stealth: Movement speed reduced from 65 to 50%


  • Whole Hog: This ability has changed from a ‘Channeled’ ultimate (e.g. Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. Soldier: 76, Genji, Winston). The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate. You can use normal abilities during Whole Hog without canceling the ultimate. Stuns will no longer cancel the ultimate.


  • Tesla Cannon: Secondary fire ammo cost reduced from 20 to 12

Wrecking Ball:

  • Roll: Knockback increased by 36%


  • Graviton Surge: Duration reduced from 4 to 3.5 seconds


  • Crossfade: Self-healing penalty increased from 30% to 60%


  • Biotic Launcher Alt Fire: Healing ammo increased from 10 to 13


  • Biotic Rifle: Ammo increased from 12 to 15
  • Biotic Grenade: Duration reduced from 4 to 3 seconds


  • Base shields increased from 150 to 175
  • Snap Kick:
    • New Passive Ability
    • Increases Quick melee damage by 50% and significantly increases its knockback


  • Shield Bash: Knockback doubled