Overwatch July 23 Patch Notes Rework Moira and Nerf Genji

Upcoming changes to Overwatch for July 23
Upcoming changes to Overwatch for July 23 | Image via Blizzard

Blizzard has revealed new patch notes for Overwatch. Many of the changes are simple quality of life updates or bug fixes. Among these are updates to Echo's in-game sound which was a bit too loud and not fully calibrated for directional sound.

Also, Blizzard released minor bug fixes for Brigitte and Wrecking Ball that cleaned up abilities that did not function as intended. Genji received minor damage nerf but also a buff to his auto-attack reset rate. Lastly, Moira received some substantial changes that will bring buffs to her Fade and make the damage on her Biotic Orb scale with distance. Take a look below to get into the specific changes for each hero!



  • Audio volume and distance have been reduced for an enemy Echo’s passive hover sound
  • Audio directionality improvements have been made for an enemy Echo’s hover and tri-shot weapon fire sounds




  • (General) Damage decreased from 30 to 28
  • (Secondary Fire) Recovery increased from 0.65 to 0.75


Biotic Grasp

  • Attach angle reduced by 37%

Biotic Orb (Damage Orb Only)

  • Damage radius reduced from 4 meters to 3 meters
  • Projectile slow amount after a target is found increased from -72.5% to -80%

Damage-per-second now scales based on how close the target(s) are to the Biotic Orb

  • Between 0 – 1 meter: It will deal 150 damage per second
  • Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
  • Note: The normal damage orb on live is always 50 damage per second
  • The total potential damage the Biotic Orb can deal is unchanged: 200 damage total


  • Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
  • Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard



  • Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match
  • Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR
  • Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya



  • Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage