Palworld, the multiplayer monster-collecting game taking the world by storm, has achieved a major milestone.
Microsoft announced on the official Xbox X account that Palworld is the biggest third party launch in the history of Xbox Game Pass. A graphic was attached as well showing that over 7 million players have downloaded and played Palworld since being added to the subscription service. An insane feat for a game that has captured the video game scene since release.
Of course, there's still discussion regarding the game's similarities to Pokemon, but no one can deny its popularity.
Palworld Becomes Biggest Xbox Game Pass Third Party Release Ever
The multiplayer monster-collecting game is also available on Steam. PC players make up a total of 12 million players since release, bringing the grand total to over 19 million since launch. Keep in mind, the game has only been available for less than two weeks as of writing.
Developer Pocket Pair has also announced an Early Access roadmap detailing what's planned to keep the game fresh, exciting and interesting to the player base. These are the key future updates detailed:
- Raid Bosses (endgame content)
- Pal Arena (PvP for Pals)
- Steam and Xbox cross-platform play
- Various Xbox Feature Improvements
- Server Transfers and Migrations
- Improvements to the Building System
- New Islands
- New Pals
- New Bosses
- New Technology
Overall, Pocket Pair is focused on addressing critical issues and bugs affecting gameplay. Two bugs highlighted in the roadmap are rollbacks to world dates and persistent loading screens. Though, there are still other issues affecting the game. But, it's good to see the developer is committed to improving the game's quality of life as players hope it thrives and its popularity is capitalized on.
Palworld is free to download for Xbox Game Pass subscribers, and it costs $29.99 to purchase through Steam. The game is still in early access. According to the developer on the game's official Steam store page, "We plan to improve the quality of the game by making various improvements throughout early access for at least one year."