PUBG Devs Reduces Frequency of Karakin and Sanhok on Console After Community Feedback

Following an issue with crashing games and clients, the PUBG devs have reduced the frequency of Karakin in Public Matches.
Following an issue with crashing games and clients, the PUBG devs have reduced the frequency of Karakin in Public Matches. | Photo courtesy of PUBG Corp.

PLAYERUNKNOWN'S BATTLEGROUNDS has seen a lot of love on console recently, but this time for the wrong reason. Apparently the map of Karakin has been causing crashing issues on PS4 and Xbox One. While the cause of the crashing issue is currently not known, console lead project manager Joon H. Choi shared on June 18 that console crashes were at half the level that they were during update 6.3, but some sort of rebound has occured to be causing the aforementioned issues.

While the developers sort through the issue plaguing Karakin on console, they have made the decision to reduce the frequency of the map in public match rotations by 50 percent.

PUBG Corp Addresses Fans' Concerns By Decreasing Sanhok Rotation in Ranked

In another move regarding map rotations, the devs have also reduced the frequency of playing on Sanhok -- the smallest of the five playable PUBG maps -- also by a ratio of 50 percent. Although great as a fast-paced, frantic and hectic map, its small size at just 4-by-4 km made it half the size of other maps such as Erangel and Miramar. Having such a small and condensed map introduces some level of chaos to the flow of the map, and it seems only right to give players a break from that calamity while playing a mode such as Ranked with implications on the line.

Players have been speculating that the recent anti-hacking implementations taken by PUBG Corp. against radar hacks in particular have been the cause of the recent crashes. In that vein, it would be prudent for the devs not to share the technology behind their new anti-cheat measures, so as to prevent circumvention.