Rainbow Six Siege is constantly evolving with every update having the chance to completely shift the meta and the viability of certain operators. With the Mexico Major set to kick off in just six days, let's dive into the operator pool and examine who's the strongest and weakest as of August 2021.
Ace, Aruni, Bandit, Hibana, Jäger, Kaid, Mira, Smoke, Thermite, Twitch, Zofia
Ace offers a fantastic gun in the AK-12, and his ability to add more destruction in the breach or place a claymore on the flank adds to his powerful kit. Hibana’s Type-89 isn't the most powerful weapon, she brings in added benefit with her speed and the versatility of her X-Kairos.
Bandit and Kaid serve arguably the most important purpose for the defenders: their electric gadgets deny the hard breach. Additionally, their gadgets destroy most utility that interacts with the electrified wall. Smoke has a strong close quarters kit and his gas canisters provide great plant denial, making him a staple in many defensive setups.
Doc, Flores, Goyo, IQ, Lesion, Maverick, Melusi, Mozzie, Mute, Nomad, Sledge, Thatcher, Thunderbird, Valkyrie, Wamai
Goyo offers powerful primary weapons, even if they can be hard to control, and great space denial through his Volcan Shields. Similar to Goyo, Melusi offers a good primary and solid utility paired with space denial through her Banshee device even though they can be destroyed by gunfire when active.
Flores offers great destruction of utility, similar in a way to Twitch's shock drone and Thatcher's EMP, paving the way for attackers to push into the site.
Intel is the single most important part of Rainbow Six Siege, for either side, and Mozzie and Mute do a great job of denying it to the attackers.
Valkyrie doesn't have the strongest weapon in the MPX, but has solid utility and her Black Eye cameras feed tons of intel to the defenders.
Amaru, Ash, Buck, Echo, Ela, Iana, Jackal, Lion, Maestro, Kapkan, Pulse, Rook, Vigil, Ying, Zero
While Ash still offers speed and good damage output, her recoil nerf and loss of a breaching charge mean other operators with similar kits better serve Ash's role.
Buck is basically a worse version of Sledge. His soft destruction is more inconsistent and his guns are weaker than Sledge. To top it off, Buck doesn't offer frag grenades.
Kapkan has average guns and pretty solid utility while his gadget is a two-way threat. Either the Entry Denial Device will detonate and deal damage to attackers or they will be shot, thus cluing the defenders in to the positioning of one or more attackers.
Capitão, Caviera, Clash, Gridlock, Dokkaebi, Finka, Frost, Jackal, Montagne, Kali, Oryx, Tachanka
While Gridlock and Capitão can offer area denial for the attackers the former has awful mobility and the latter has ineffective guns.
All Siege players love the Lord and Savior Tachanka, but there's no denying his slow fire rate, weak gadget, and measly utility.
Alibi, Blackbeard, Blitz, Castle, Fuze, Glaz, Nøkk, Warden
Many of the operators in D-tier are geared toward solo players, providing little overall use to a coordinated push or hold. A majority of these operators also come with gadgets that rarely have much effect, if at all. For the one operator who does have a semi-effective gadget (I'm looking at you Castle), he has a terribly weak weapon arsenal.