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RimWorld Biotech Pregnancies Explained

Rimworld Biotech adds pregnancies to the game.
Rimworld Biotech adds pregnancies to the game. / Ludeon

RimWorld’s newest DLC, Biotech, focuses on children and reproduction. Released Friday, Oct. 21, it marks the third DLC for the colony sim game. Available for $24.99 on Steam, it gives players the opportunity to expand their worlds by raising a family with children. However, there is a twist.

In the futuristic distant world of Biotech, players are able to experiment with genetic modifications in the multiple ways there are to conceive a child. Here is a guide to pregnancies in RimWorld Biotech. 

RimWorld Biotech Pregnancies Explained

Reproduction can occur through natural and artificial means in Biotech. Naturally, colonists and outsiders are able to organically develop relationships that would lead into a pregnancy. However, players can have a role in this by setting up people with similar interests. In the game, colonists are also able to use a surrogate mother to give birth to their child. 

Players who wish to avoid the complementary and unforeseen consequences of pregnancies and giving birth are able to use advanced fertility procedures to have a child. This is accomplished by extracting and combining genetic material from the parents which is then inserted into a machine in order to conceive an embryo. 

There are drawbacks and advantages to both methods of pregnancy. Giving birth naturally and raising a child creates deeper bonds amongst families, and children are able to develop into more well rounded people. Children get unique “learning” desires which grows them as individuals. The presence of babies and children also boost the overall morale of a colony. 

In an artificial birth, players are able to skip the obstacles that come with being pregnant and giving birth. This includes morning sickness as well as complications when delivering the child. The incubation is also a lot faster. It takes 18 in-game days for a natural birth, whereas only nine for an artificial one. After a baby is ready to be birthed artificially, players can leave them in a growing vat in order to quicken development of the child.

Here, parents miss out on having a meaningful connection to their child and the children are also subjected to having poorer choices of traits and passions as adults. Players often turn to artificial means when building an army.