Risk of Rain 2 Patch Notes

Image courtesy of Hopoo Games and Gearbox Publishing
Image courtesy of Hopoo Games and Gearbox Publishing /

Risk of Rain 2 patch notes are now available.

Risk of Rain 2 is the sequel to indie hit Risk of Rain, the 2013 level-based roguelike shooter. Developed by Hopoo Games with support from Gearbox Publishing, Risk of Rain brings its predecessor's gameplay into the third dimension as a fully-fledged third-person shooter while retaining its roguelike origins.

Released in March on Microsoft Windows in early access, Risk of Rain 2 will see continuous updates and patches until its proper release, anticipated to be in 2020.

The newest early access patch updates the game to build ID #3473353.

Risk of Rain 2 Patch Notes

Risk of Rain 2 patch notes address many issues, from bugs to quality-of-life changes to addressing community suggestions. The most notable patch changes are as follow:

Gameplay Changes

  • Fire Elites
  • [Community Suggestion] Rework burning calculation with unique new burning damage type
  • Number of stacks of Burning on the player are now visible in the buff bar.
  • Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
  • Now ticks at twice the frequency (but same overall damage).
  • This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
  • Ice Elites
  • Rework ice bomb
  • Improve graphics for ice bomb left when killed to be more clear.
  • Ice bomb damage reduced from 350% to 150%
  • Ice bomb damage is no longer reduced at the edge of the radius
  • Ice bomb now FREEZES characters in the radius for 1.5s
  • Lightning Elites
  • Lightning bombs from Lightning Elites now properly attach to players.
  • Lightning elites now always spawn at full shields
  • Improve lightning bomb graphics
  • Magma Worm
  • [Community Suggestion] Now switches between two modes of movement.
  • Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worm's only previous stance.
  • Grounded: Snakes low but fast around on the ground.
  • [Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
  • [Community Suggestion] Can now jump off of platforms so it doesn't get stuck on certain ledges.
  • A Moment, Fractured
  • [Community Suggestion] Obliteration now grants all participating players 5 lunar coins.
  • Helfire Tincture
  • Increase radius from 6m to 9m.
  • Artificer
  • [Community Suggestion] Increase Artificer proc coefficient on Flame Bolt from 0.2 to 1.
  • [Community Suggestion] Increase Artificer proc coefficient on Snap Freeze pillars from 0 to 1.
  • [Community Suggestion] Increase Artificer's Snap Freeze explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
  • Huntress
  • Arrow Rain proc coefficient raised from 0.1 to 0.2 per tick.
  • Mercenary
  • Extend timeout duration to recast Blinding Assault from 2s to 3s
  • Commando
  • Improve FMJ impact graphics

The update also includes bug fixes that address issues around executing enemies with freezing, a major problem with preplaced network objects and its associated bugs, and various other unforeseen bugs.

Finally, the patch includes quality-of-life changes. They are the reduction of particle system noise quality to improve performance, allowing the use of the Pause menu during character select, and slightly increasing bloom threshold in Abyssal Depths to be less glowy.

Photo courtesy of Hopoo Games