TFT Set 6.5 Patch Notes: Neon Nights 12.4 Update Detailed
Patch 12.4 has officially brought the Set 6.5 Neon Nights mid-set update to Teamfight Tactics (TFT), loading the game with new Augments, cosmetics, units and more.
Aside from new Little Legends such as Project Abyssia, a new Gizmos & Gadgets Pass II battle pass, a soft ranked reset moving players below Master down one tier from their current rank and 80 new Hextech Augments being added the game, the Neon Nights update brings extensive adjustments to existing Augments. Here's a breakdown of the TFT Set 6.5 patch notes.
TFT Set 6.5 Patch Notes: Neon Nights 12.4 Update Detailed
Set 6.5 Augment Changes
There are a large number of balance changes for existing Augments in Patch 12.4. Many of the Set 6 trait-related Augments will now also offer a Champion in addition to their existing effects or abilities.
- Runic Shield I now also grants a Swain
- Runic Shield II now also grants a Vex
- Runic Shield III has been removed
- Ardent Censer bonus Attack Speed: 50% ⇒ 45%
- Ardent Censer now also grants a Lulu
- Cutthroat Mana reave: 65% ⇒ 50%
- Cutthroat now also grants a Talon
- Duet Health bonus: 400 ⇒ 200
- Duet now also grants a Senna
- En Garde disarm duration: 3 ⇒ 2.5sec
- En Garde now also grants a Warwick
- Lifelong Learning now also grants a Syndra
- Lifelong Learning no longer works on PVE rounds
- One for All now also grants an Ashe
- Payday now also grants an Ashe
- Portable Forge option, Obsidian Cleaver Armor & Magic Resist shred: 70% ⇒ 60%
- Pirates now also grants a Quinn
- Self-Repair repair time: 6 ⇒ 7 seconds
- Self-Repair now also grants a Zilean
- Shrug it Off now also grants a Sejuani
- Sniper Heart now also grants an Ashe instead of a Tristana
- So Small now also grants a Corki
- Stand Behind Me now also grants a Blitzcrank
- Twinshot Heart now also grants a Corki instead of a Kog’Maw
- Unstable Evolution: fixed a bug where 3-star champs with items were getting more stacks than intended.
- Unstable Evolution now also grants a Rek’sai
- Armor Plating now proc’s one time at 50% Health, giving 3 seconds of Invulnerability
- Armor Plating now also grants a Cho’gath
- Broken Stopwatch now also grants a Zilean
- Broken Stopwatch will never appear in 1-4
- Clear Mind can only appear on 1-4
- Gold Reserves max damage: 60% ⇒ 50%
- Gold Reserves now also grants a Quinn
- Instant Injection now also grants a Warwick
- Junkyard now also grants an Ezreal
- Scholar Crest now grants a Zyra instead of a Heimerdinger
- Sharpshooter damage reduction: 45% ⇒ 50%
- Sharpshooter now also grants a Corki
- Smoke Bomb now also grants a Talon
- Spellblade Ability Power scaling on next basic attack after cast: 225% ⇒ 200%
- Spellblade now also grants a Swain
- Titanic Force will rarely appear as the 1st Augment option
- Celestial Blessing III Omnivamp: 25% ⇒ 35%
- Cybernetic Implants III Health: 350 ⇒ 450
- Enforcer Soul has been removed
- High End Shopping now also grants 5 gold
- High End Shopping will never appear as the 1st augment
- Makeshift Armor III Armor & Magic Resist: 75 ⇒ 80
- Socialite Soul now also grants 8 gold
- Weakspot: You can no longer be offered other levels of Weakspot after choosing any tier of Weakspot
- Woodland Charm will never appear as the 3rd Augment
- Share the Spotlight: Tier 2 (Gold) ⇒ Tier 3 (Prismatic)
- Share the Spotlight shared bonus: 100% ⇒ 125%
- Share the Spotlight now also grants a Senna
Set 6.5 Trait Changes
In addition to Patch 12.4 debuting a handful of new Traits (e.g. Hextech, Debonair, Striker, Rival and Mastermind), the Neon Nights update brings plenty of balancing changes to existing Traits.
- Bruiser bonus Health: 125/225/400/700 ⇒ 125/225/450/800
- Challenger Attack Speed: 30/55/80/130 ⇒ 25/55/90/150%
- Chemtech bonus Attack Speed: 15/50/90/135 ⇒ 15/40/80/150%
- Chemtech max Health regen per second: 3/5/8/15% ⇒ 4/7/10/18%
- Clockwork base Attack Speed: 10/35/70% ⇒ 10/40/80%
- Enforcer Stun duration: 5 sec ⇒ 4 sec
- Colossus now also grants an innate bonus 800 Health
- Cho’gath base Health: 1300 ⇒ 700
- Galio base Health: 1800 ⇒ 1200
- Innovator Mechanical Bear base Health: 850 ⇒ 775
- Innovator Hextech Dragon base Health: 1250 ⇒ 1125
- Innovator Hextech Dragon fear duration: 3 ⇒ 2 sec
- Innovator Hextech Dragon Critical Strike bonus damage: 30% ⇒ 10%
- Mutant new 7 piece chase trait has been added for each variation
- Mutant Adrenaline Rush (7): 100% chance to proc and 40 Attack Damage
- Mutant Bio Leeching (7): 80% Omnivamp
- Mutant Cybernetic (7): 1500 Health and 100 Attack Damage
- Mutant Cybernetic (5) Health: 1000 ⇒ 900
- Mutant Metamorphosis (7): 35 Armor & Magic Resist, 7 Attack Damage & Ability Power every 2 seconds (stacks up to 5 times)
- Mutant Synaptic Web (7): 40 Mana & 50 Ability Power
- Mutant Voidborne (7): 80% of their damage is true damage
- Mutant Voracious Appetite (7): gain 40 Attack Damage & Ability Power each time an ally dies
- Scrap is now smarter! Units like Ezreal and Irelia will no longer roll Hextech Gunblade or Morellonomicon
- Socialite is now a 1/2/3/5 Trait
- Socialite (1): Bonus Damage: 20% ⇒ 15%
- Socialite (5): All bonuses are doubled
- Twinshot is now a 2/3/4/5 Trait
- Twinshot chance to proc twice: 40/55/70/100%
- Twinshot Attack Damage: 10/25/40/60
- Twinshot tooltip now specifies that it works with Ability casts as well
Set 6.5 Unit Changes
The Set 6 Champions that are sticking around for Neon Nights now have VIP bonuses tied to the new Debonair Trait, as well as have received balance changes and new traits.
Tier 1
- Kassadin Health: 700 ⇒ 750
- Kassadin is now a Mutant Scholar
- Ziggs Attack Damage: 50 ⇒ 55
Tier 2
- Blitzcrank is now a Scrap Bodyguard (no longer a Protector)
- Swain Death’s Hand Damage: 250/340/480 ⇒ 225/300/450
- Swain is now a Hextech Arcanist
- Talon Blade’s End Damage: 450/625/950 ⇒ 450/650/950
- Talon is now a Debonair Assassin
- Talon VIP bonus: Blade’s Edge bleed now deals true damage and lasts 100% longer
Tier 3
- Cho’gath Feast Damage: 900/975/1050 ⇒ 850/950/1050
- Ekko is now a Scrap Assassin Innovator
- Ekko Attack Damage: 50 ⇒ 65
- Ekko Health: 650 ⇒ 700
- Ekko Armor & Magic Resist: 30 ⇒ 40
- Ekko Parallel Convergence Damage: 175/225/375 ⇒ 150/200/350
- Gangplank Parrrley Base Damage: 110/150/200 ⇒ 120/160/225
- Leona is now a Debonair Bodyguard
- Leona VIP bonus: Leona heals for 0.8% maximum Health every second for each unit targeting her
- Malzahar Malefic Visions Damage: 650/900/1100 ⇒ 625/875/1050
- Vex Personal Space Shield Amount: 525/675/850 ⇒ 550/700/900
- Vex Armor & Magic Resist: 40 ⇒ 50
- Zac Yoink! now Zac takes 75% reduced damage while casting his Ability
- Zac Yoink! Damage: 400/525/999 ⇒ 300/400/600
Tier 4
- Braum Vault Breaker Stun Duration: 2/3/6 ⇒ 1.75/2.25/8 seconds
- Orianna Command: Shockwave Damage: 350/550/1200 ⇒ 300/450/1200
- Orianna Command: Shockwave Shielding: 100/150/400 ⇒ 120/170/600
- Seraphine Encore Damage: 275/450/1200 ⇒ 250/400/1200
- Seraphine Encore Attack Speed Bonus: 30/50/100% ⇒ 30/45/100%
- Vi is now a 4 cost champion with a new spell: Piltover Pulverizer
- Vi is now a Rival Enforcer Bruiser
- Vi Health: 1000 ⇒ 900
Tier 5
- Galio Colossal Entrance Damage: 200/300/9001 ⇒ 150/225/9001
- Galio Colossal Entrance stun duration: 1.5/1.75/9.5 ⇒ 1/1.5/10
- Galio Colossal Entrance now gains an additional 5% of his max Health as damage
- Jinx Armor & Magic Resist: 35 ⇒ 40
- Jinx Rocket Launcher Attack Damage scaling: 200/210/888% ⇒ 220/230/888%
- Jinx is now a Rival Scrap Twinshot
- After Jinx’s cast of Super Mega Death Rocket, she will now auto attack random valid targets with each attack. She’s crazy!
- When feeding Tahm Kench, a mini progress bar appears that helps you understand how long to hold.
Set 6.5 Item Changes
The 12.4 patch has swapped out Guardian Angel with Edge of Night, a new anti-burst item complete with Radiant version called Brink of Dawn obtainable from various Augments.
- Guardian Angel has been removed.
- Edge of Night recipe: B.F. Sword and Chain Vest
- Edge of Night: +20 Armor, +10 Attack Damage
- Edge of Night: When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus attack speed.
- Edge of Night is a Unique item, meaning you can only equip one per unit.
- Brink of Dawn (Radiant): Grants 55% bonus attack speed after coming out of stealth. Triggers a second time upon dropping to 25% Health.