The Elder Scrolls Online (ESO) players could experience a notable graphical boost thanks to Nvidia's DLSS and DLAA features coming in a later patch.
The announcement came during an official livestream on the game's official Twitch account where the development team debuted a short preview of the upcoming Deadlands DLC. The broadcast kicked off in the afternoon of Friday, Sept. 17, and was headed by the well-known and loved Rich Lambert, the game's creative director. He explained that the feature, "Deep Learning Anti-Aliasing" (DLAA), will be similar to Nvidia's other software, "Deep Learning Super Sampling" (DLSS), in that it will give the game a visual upgrade.
"You won't get a performance boost out of this," Lambert explained, "but what you will get is absolutely incredible anti-aliasing."
ESO Becomes the First Game to Feature Nvidia's DLAA
We'll go ahead and explain the difference between these for those not versed in DLSS or DLAA or tech-lingo, in general.
DLSS uses an AI software that runs the game at a lower resolution while calculating which parts to boost so players don't necessarily have to sacrifice Tamriel's appearance for ESO's performance. Meanwhile, DLAA employs a similar structure but uses its AI to provide superior anti-aliasing to smooth textures, models, and more—rather than focusing on that intersection of up-scaling at lower resolutions.
Alex Tardiff, ESO's lead graphical engineer, called the introduction a "welcome lift to our now 7 year old MMO."
"Huge thanks to the team at NVIDIA for humoring and then supporting us releasing this when we brought up and tested this hijacking of their DLSS tech into its own thing," he wrote in a Twitter thread published shortly after the announcement went live.
Players looking to take advantage of the software will need a GeForce card of RTX 2000 or higher. It will be shipped with Update 32.