TSM, Cloud9, and Team Liquid Generated Billions in Revenue in 2020 — But Their Value Still Mostly Stagnated

2020 was a good year in revenue for these top eSports organizations, but their value hasn't changed much for the better in an uncertain economy.
2020 was a good year in revenue for these top eSports organizations, but their value hasn't changed much for the better in an uncertain economy. / https://unsplash.com/@axville

The top three esports organizations generated $180 billion in revenue this past year, according toForbes.

Overall, financials for esports organizations were solid despite the COVID-19 pandemic, but the valuation of the top organizations still largely flatlined in 2020, according to Forbes. This is likely in part due to the COVID-19 pandemic's impact on esports tournaments and other revenue-generating ventures impacted by the pandemic.

While TSM still topped the charts in terms of most valuable esports organizations, it was valued at $410 million, which is only a 3% increase from 2019 despite it generating $45 million this past year.

Behind TSM is Cloud9, which was valued at $350 million— this is actually 13% less than in 2019. Team Liquid is now valued at $310 million, not far behind Cloud9.

Following behind the top three generators of revenue were esports organizations FaZe clan (despite only 20% of its revenue coming from esports), 100 Thieves, Gen G, Enthusiast Gaming, and G2 Esports.

2020 was a good year in revenue for these top esports organizations, but their value hasn't changed much for the better in an uncertain economy. Hopefully, 2021 will see further growth for esports as vaccine implementation and better pandemic control allow for the return of tournaments and potentially other revenue-generating measures, such as merchandise sales, that were impacted by economic status of esports fans.