Valheim Patch 0.145.6 has officially gone live for all players on Wednesday, Feb. 17.
Developer Iron Gate AB and publisher Coffee Stain Publishing have taken the gaming world by storm with their Viking-themed survival game, Valheim. Since its release on Feb. 2, the game has amassed over 1 million in sales with ~160 thousand concurrent players. It recently reached rank 11 on Twitch with an average of 62 thousand total viewers, 2600 channels streaming, and just over 10 million hours watched in just the past week according to Twitch Tracker.
Now, they've taken to Twitter to announce the release of one of the first patches at 6 a.m. on Wednesday, Feb. 17.
Valheim Patch 0.145.6 Goes Live on Steam
Fortunately, the notes from this patch are brief. It appears this is less of a major update and more of a quality of life tweak. We've outlined the full list of noted changes directly from the developer below:
- Disable google analytics
- Updated Unity engine
- Forest crypt fixes
- Credits updated
- Save system returned to old-new
- Pickables sync fix (stones, carrots, etc)
- Dedicated server CPU usage fix (Framerate limiter)
- Hearth smoke building fix
- Save system tweaks
- Console "save" function can be used remotely if the player is added to the admin list
- Autosave every 20min (instead of 30min)
- Manual join IP function (dedicated servers only)
- Extra tombstone checks (to prevent them from disappearing)
- Better broken world handling (crash/exit instead of loading an empty world)
- Localization fixes
Of the changes made, several are major bug fixes, such as the disappearing tombstones and empty worlds. This bodes well for Iron Gate since the time between players notifying the team and the problems being fixed is rather short. Clearly, they have pressure on the pulse of their community.