Valheim has been updating sporadically in what appears to be a dedicated effort to keep the game in top-shape following their 5 million sales milestone.
The developers dropped a brief roadmap overview in early February around the time the game went live. The timeline was posted to Steam and listed four major updates alongside nine other smaller additions "if Odin wills it."
Unfortunately, the team neglected to give any concrete details about what these concepts would contain. We've managed to make a few speculations using the historical trends of the game and our own firsthand knowledge.
Valheim 2021 Roadmap Full List
While neither Iron Gate Studios nor Coffee Stain Publishing have released concrete release dates for each "expansion," we've taken the liberty to do a bit of math and make our own predictions. At the time of writing, there are less than nine months left of the year. This means that a new major update will likely go live every two months or so.
Hearth and Home
Hearth and Home—much like the Elder Scrolls V: Skyrim DLC of a similar name—will most likely add more building options to the game. We expect it will add further ways to expand and sustain a working stronghold, including more building tiles, food recipes, and even berry planting.
We predict that this update will come around the end of April into early May at the latest.
Cult of the Wolf
Wolves are found in the Mountain biome, meaning this update could be centered in the mountains. One of the most iconic aspects of Norse combat and culture was the existence of berserkers—"bear-shirt" warriors who drank a special brew that imbued them with the strength and ferocity of beasts. Could the practices of the Cult of the Wolf draw on this fact and give Valheim warriors an extra edge in battle?
Or, perhaps the cult views wolves as more than just companions. It wasn't uncommon in Viking myth for warriors and gods to bear the pelts of animals and/or turn into them entirely. Werewolves, anyone?
Cult of the Wolf will likely go live in or around July.
Ships and the Sea
Sailing, as is, tends to be unfortunately limited. Vikings in the real world were globe trotters and prolific traders—having visiting several continents and raided most of the known (and unknown) world before their eventual dissolving into other cultures. Iron Gate could be looking to reflect this in Valheim. However, to what extent we aren't quite sure.
We believe the waves will call Valheim's chosen in September.
As most Norse culture buffs have already figured out: the Mistlands are a reference to Nilfheim, another of the worlds in Yggdrasil's boughs. Nilfheim is quite literally "Mist Home" and is a land of ice that came forth from the void Ginnungagap—alongside its counterpart, Muspelheim, the land of fire. Over time, this became the home of the goddess Hel and all those who didn't die in battle.
This is perhaps the most exciting update as it implies Valheim warriors aren't limited to this tenth world, alone. Could Iron Gate be planning a journey to each of the realms?
Warriors should be able to brave the Mistlands around November or early December.
The nine smaller updates are:
- Multiplayer Interactions
- Combat Improvements
- Moon phases (Werewolves again, anyone?)
- Tar pits
- Vendor Inventory Expansion
- Svartalfr Brigands—the dark elves are coming!
- More Unique Locations
- Sandbox Mode—possibly their take on Minecraft's Creative mode. Happy Viking-Building Simulator, perhaps?
- Munin, Hugin's "lesser" brother—by his words. Where Hugin is "thought," Munin is "memory."