Valorant Patch 0.47+ Notes: Raze and Sage Nerfed

The Valorant patch notes for Patch 0.47+ were released earlier today and here's everything you need to know about the changes hitting the closed beta.
The Valorant patch notes for Patch 0.47+ were released earlier today and here's everything you need to know about the changes hitting the closed beta. / Courtesy of Riot Games

The Valorant patch notes for Patch 0.47+ were released earlier today and here's everything you need to know about the changes hitting the closed beta.

There are only two Valorant agents specifically effected by the patch, with Raze and Sage receiving slight changes to their kits. There are also some general bug fixes and exploits removed from the game, along with a change to the way melee attacks interact with destructible objects,.

Valorant Patch Notes 0.47+: Everything You Need to Know

Changes to Raze on Patch 0.47+

Raze will be getting quite a few changes on the latest Valorant closed beta patch. A few of the changes include reducing the number of paint shell she receives from two to one and each shell now has a kill reset, where players have to get 2 kills to refresh the cooldown.

Raze also received some audio changes so that players can be more aware of what abilities are being used in hectic scenarios and secondary clusters of Paint Shells will now have a minimum duration before exploding.

Changes to Sage on Patch 0.47+

Sage's Slow Orb will be the main target of the changes coming on the latest patch. Her Slow Orb will now slow the air in the zone, making it sow that players on both sides can walk through the Slow Orb without making noise. The idea behind the change is to give players more ways to play around the ability and give some benefit to traversing through the zone.

Changes to Melee Damange on Patch 0.47+

Melee attacks are only receiving changes on the newest patch when they're used against destructible objects like Sage's Barrier and Haven's metal double doors. In earlier rounds, players were running into problems breaking through destructible objects and the change is designed to give players a high risk-high reward option for taking them out.