Valorant’s 2.01 patch has arrived and with it, long-awaited changes to the Split map.
The 2.01 patch did bring other changes, such as a nerf to Jett, but was mostly focused on Split. Split has long been an example of poor map design, as it’s narrow corridors and exposed bomb sites meant trouble for the attacking team. The map had relied too much on angles created by tight corridors that allowed potent defenders to hold hallways all on their own, especially in the map’s notorious B site.
Examples of changes include an increase in the width of the B site doorway, as well as an increased Spike plant zone boundary at B site.
Two crates stacked upon each other were put in B Site as well, allowing players to have better cover against defenders coming from Heaven.
The Vent room entrance at mid has also been widened, so defenders have less room to hide. The sewers have also had it’s small cubby area at the entrance removed, making the area easier to clear out for attackers.
At A site, the heaven area had its number of corners reduced, as the wall has been smoothed out. This should allow attackers to more easily approach the area from the ramps.
At the A plant site, the deep corner has been reduced in size, making it harder for the defending team to camp out and ambush attackers. The attacking teams should control the site better with this change.
There were a couple more changes, but those were the most important ones. Time will tell if this patch will be effective in balancing out Split, but it appears to be promising so far.