Call of Duty

Warzone Dev Says More Maps Aren’t Possible, Due to Install Sizes

Image courtesy of Activision

Player hopes for a map rotation system in Call of Duty: Warzone might be hindered by install sizes.

One prominent criticism of Call of Duty: Warzone that continues to crop up is that game's lack of maps. Warzone's popular Verdansk map was recently replaced with Caldera late last year, with the launch of Warzone Pacific. With many hoping to see the return of Verdansk, it's led players to question why Warzone can't be given a map rotation system similar to other free-to-play multiplayers.

Call of Duty live operations lead Josh Bridge seems to have answered the concerns, however. Speaking to streamer TeeP (and spotted by PC Gamer), Bridge said that the reason why Warzone can't implement such a feature is due to the install sizes being too large.

When asked if Warzone could cycle through main maps like Caldera and the older Verdansk map, Bridge said, "We want that. We all want that. There's a technical problem. The install and reinstall sizes are f**king crazy."

Call of Duty has traditionally always been a hefty beast when it comes to storage requirements, and Warzone has proven to be no different. The free-to-play multiplayer currently sits at roughly 80GB on PC, and even reaches120GB on PS5.

The sheer size of the game on some already limited storage has become somewhat of a burden for many players, with the size only growing with each major update.

Warzone was built on top of Call of Duty: Modern Warfare, a game that perfectly lends itself to the standard 6v6. Adding in more players, maps, and years of updates, it's clear why the build perhaps isn't as sustainable further down the line.

Perhaps players will be afforded more freedoms when it comes to Warzone's sequel in the future. Call of Duty: Warzone recently received another hefty update along side Vanguard, withthe recent launch of Season Two Reloaded.