Call of Duty

Warzone Season 4: Full List of Weapon Buffs and Nerfs

Photo courtesy of Raven Software

Raven Software released Season 4: Mercenaries of Fortune on Wednesday, giving fans a glimpse at the mass amount of content. And it's no surprise that many just want to know the new weapon buffs and nerfs.

Fans can also take a look at the battle pass, roadmap, bug fixes and much more in the official patch notes.

Warzone Season 4: Full List of Weapon Buffs and Nerfs

New Weapons

UGM-8: Light Machine Gun (VG)
High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.

Marco 5: Submachine Gun (VG)
A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.

Assault Rifles

AK-47 (BOCW)
Sustained Recoil slightly increased.

AS44 (VG)
Increased Standing Hip Fire Accuracy

Empress Falchion A
Horizontal Recoil Control increased to -25%, up from -30%

Kovalevskaya 615mm
Vertical Recoil Control now increased by 12%

7.62x54mmR 40 Round Mags
Recoil Control increased to -22%, up from -25%
Damage Bonus Removed
Damage Range Increased to 30%, up from 20%
Muzzle Velocity increased to 30%, up from 10%

7.62 Gorenko 50 Round Mags
Muzzle Velocity increased to -15%, up from -20%
Damage Penalty Removed
Damage Range decreased to -30%, down from -20%

Assault Rifle Charlie (VG)
Muzzle Velocity increased by 3.4%
Neck Damage Multiplier increased to 1.25, up from 1.1

CGC 30” XL
Recoil Control decreased to 28%, down from 35%
Visual Recoil increased

Chariot 18" Rapid
Recoil decreased
Recentering Speed increased by 3%
Visual Recoil decreased

50 BMG 40 Round Mags
Muzzle Velocity decreased to 12%, down from 20%

.50 BMG 60 Round Mags
Muzzle Velocity decreased to 12%, down from 20%
Movement Speed decreased to -3.5%, down from 3%
Damage Range increased to 25%, up from 20%

8mm Klauser 40 Round Mags
Muzzle Velocity increased to -15%, up from -20%
Damage Range increased to -15%, up from -20%
Rate of Fire Multiplier bonus 19%, down from 21%
Recoil Control decreased to 16%, down from 20%

Removed Stock
Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)
Recoil intensity adjusted to account for less reliance on Tight Grip.
Max Damage increased to 25, up from 24
Min Damage Increased to 22, up from 20

Gracey Rapid
Headshot Damage Multiplier Increased to 1.12, up from 1.071
Upper Torso Damage Penalty Removed.
Horizontal Recoil penalty decreased to 30%, down from 33%
Vertical Recoil penalty decreased to 9%, down from 11%

Tight Grip
Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.

Compressed Rounds
Vertical Recoil now increased to 3.5%
Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)
Muzzle Velocity increased by 11%
Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)
Max Damage increased to 26, up from 23
Move Speed Scale increased to 0.86, up from 0.84

7.62x54mmR 50 Round Mags
Movement Speed modifier removed
Reload Quickness penalty added

6.5 Sakura 60 Round Drums
Movement Speed Modifier removed
Reload Quickness penalty slightly increased

KG M40 (VG)
Min Damage increased to 26, up from 24
Recoil intensity adjusted to account for less reliance on Tight Grip.

6.5mm Sakura 40 Round Mags
Muzzle Velocity increased to -10%, up from -20%
Recoil Recovery penalty has been removed.
Global Damage increased to -4%, up from -10%
Damage Range increased to -15%, up from -20%

VDD 500mm LS
Muzzle Velocity increased to -10%, up from -12%
Vertical Recoil Control increased to -50%, up from -90%

Krausnick 700mm 01V
Damage Range increased to 25%, up from 20%

Nilsson 515mm Burst
Damage Range now increased by 25%
Muzzle Velocity now increased by 20%
Rate of Fire increased to 20%, up from 10%
Burst Fire Cooldown decreased to 200ms, down from 300ms

VDD 390mm Rapid
Fire Rate decreased to 18%, down from 21%
Global Damage decreased to -7%, down from -5%

Reisdorf 36SK
Hipfire Accuracy increased to -10%, up from -12.4%

Tight Grip
Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)
Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)
LOR MK1 Burst
Initial Firing Recoil control increased to 30%, up from 20%
Sustained Recoil control decreased to -12%, up from 10%
Burst-fire cooldown decreased to 265ms, down from 300ms
Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts.

Orbweaver 360mm BC
Muzzle Velocity now increased by 40%
This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.

Orbweaver Custom
Visual recoil decreased
Horizontal Recoil Control increased to -15%, up from -30%

Ravenwood 480mm No.2
ADS Initial Recoil Control increased to -20%, up from -30%
Hipfire Initial Recoil Control increased to -20%, up from -30%

6.5mm Sakura 50 Round Mags
Vertical Recoil Control decreased to 40%, down from 45%
Visual Recoil Increased

LOR Mk3 SC
Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)
Min Damage decreased to 28, down from 29
Muzzle Velocity decreased by 1.8%
Head Locational Damage Multiplier decreased to 1.45, down from 1.58
Neck Locational Damage Multiplier decreased to 1.18, down from 1.19

7.62 Gorenko 50 Round Mags
Vertical Recoil Control decreased 24%, down from 29%
Horizontal Recoil Control decreased to 25%, down from 30%

VDD 760mm 05B
Muzzle Velocity decreased to 45%, down from 50%
Damage Range decreased to 32%, down from 35%
Visual Recoil increased

8mm Kurz 60 Round Drums
Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)
Muzzle Velocity increased by 3.7%
Raise Time decreased to 765ms, down from 833ms

17.1 VDV Reinforced
Recoil Control increased to 3.5%, up from 2.5%

18.6" Task Force
Recoil Control increased to 7%, up from 5%

Volkssturmgewehr (VG)
Visual recoil decreased

Launchers

Launcher Alpha (BOCW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 155, up from 135
Outer Damage increased to 65, up from 50

RPG-7 (BOCW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 155, up from 130
Outer Damage increased to 65, up from 50

M79 (BOCW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 125, up from 100
Outer Damage increased to 100, up from 72

M1 Bazooka (VG)
Inner Damage increased to 275, up from 250
Mid Damage increased to 160, up from 130
Outer Damage increased to 70, up from 50

MK11 Launcher (VG)
Inner Damage increased to 250, up from 225
Outer Damage increased to 165, up from 140

Panzerschreck (VG)
Inner Damage increased to 275, up from 250
Mid Damage increased to 160, up from 130
Outer Damage increased to 70, up from 50

Panzerfaust (VG)
Inner Damage increased to 275, up from 250
Mid Damage increased to 160, up from 130
Outer Damage increased to 70, up from 50

RPG-7 (MW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 155, up from 130
Outer Damage increased to 65, up from 50

PILA (MW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 155, up from 130
Outer Damage increased to 65, up from 50

JOKR (MW)
Mid Damage increased to 175, up from 150
Outer Damage increased to 65, up from 50

STRELA-P (MW)
Inner Damage increased to 275, up from 250
Mid Damage increased to 100, up from 75
Outer Damage increased to 65, up from 50

Light Machine Guns

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%

28” Gracey Mk. 9
Damage Range now increased by 15%

DP27 (VG)
Muzzle Velocity increased by 8.4%


Light Machine Gun Charlie (VG)
Muzzle Velocity increased by 2.4%

Type 11 (VG)
Muzzle Velocity increased by 1.8%

MG42 (VG)
Recoil intensity adjusted to account for less reliance on Tight Grip.
Max Damage increase to 22, up from 20
Min Damage increased to 19, up from 17
ADS Transition In Time increased to 410ms, up from 360ms
ADS Transition Out Time increased to 400ms, up from 350ms
Muzzle Velocity increased by 1.8%

VDD 890mm 32M Luftschutz
Damage Range now increased by 15%

6.5 Sakura 125 Round Drums
Damage Range increased to -10%, up from -20%
Muzzle Velocity increased to -10%, up from -20%
ADS Speed increased to 4%, up from 3.5%

Tight Grip
Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

Marksman Rifles

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

Melee

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

Damage increased to 150, up from 135
Movement Speed scale increased to 0.943, up from 0.942

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

Handguns

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

Max Damage decreased to 30, down from 35
Mid Damage decreased to 27, down from 29

RATT (VG)
Empress 129mm B03TT
Max Damage increased to 35, up from 32
Min Damage increased to 28, up from 26
Rate of Fire increased to -38%, down from -50%

Submachine Guns

Armaguerra 43 (VG)
Max Damage Increased to 27, up from 25
Max Damage Range decreased to 9.6 meters, down from 10.3 meters

Botti 315mm CII
Max Damage increased to 28, up from 26
Max Damage Range decreased to 10.5 meters, down from 11.5 meters
Vertical Recoil Control decreased to -38.5%, down from -40%

Perfetto Custom
Damage Range increased to 30%, up from 25%
Fire Rate Modifier decreased to -7%, down from -13%

Imerito 550mm 03P
Horizontal Recoil Control decreased to 20%, down from 25%
Vertical Recoil Control decreased to 15%, down from 20%

.30 Russian Short 34 Round Mags
Locational damage penalties have been removed.
Damage Range increased to -18%, up from -20%
Fire Rate Modifier decreased to 8%, down from 10%

8mm Kurz 72 Round Mags
Damage Bonus decreased to 7%, down from 10%
Fire Rate Modifier decreased to -8.5%, down from -15%
Vertical Recoil Control decreased to -25%, down from -20%
Horizontal Recoil Control decreased to -20%, down from -18%

Botti DA
Recoil decreased to 11%, down from 14%

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5

Jönsson 9" RMK
Muzzle Velocity now increased by 20%

Karlsson 17" Custom
Muzzle Velocity now decreased by 10%
Recoil control decreased to -11%, down from -10%

Magnus 9" Bust TG
Muzzle Velocity now increased by 30%

Bergström 17” F3
Horizontal Recoil Control decreased to 48%, down from 55%

7.62 Gorenko 54 Round Mags
Headshot Damage Multiplier decreased to 18%, down from 25%


MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%

Gawain 188mm Shrouded
Max Damage Range increased to 18.4 meters, up from 17.8 meters
Upper Torso Damage Multiplier decreased to 1, down from 1.034
Lower Torso Damage Multiplier decreased to 1, down from 1.034
Lower Extremities damage multiplier decreased to 0.9, down from 1.034
Vertical Recoil Control Decreased to -26% down from -25%

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 

8mm Nambu 71 Round Mag
Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

Lower Extremities damage multiplier decreased to 0.95, down from 1.0
Warubachi 134mm Rapid
Vertical Recoil Control Now decreased by 2.5%
Fire Rate decreased to 18%, down from 20%

Welgun (VG)
Lower Extremities damage multiplier decreased to 0.9, down from 1.0

Sniper Rifles

The following “Aggressive” Snipers now adopt the lowest tier of flinch - these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier.

Marksman Rifle Charlie (MW)
SP-R 208 (MW)
Swiss K31 (BOCW)
Pelington 703 (BOCW)
LW3 - Tundra (BOCW)
Type 99 (VG)
Kar98k (VG)

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1

240mm Zac Rapid

10% increased vertical recoil
Fire Rate decreased to 10%, down from 20%
ADS Time increased to 6.5%, up from 5%
Movement Speed increased to 3%, up from 2%

13mm AM 3 Round Fast Mags
Movement Speed now increased by 3%

Marksman Stock
Movement Speed increased to -2.5%, up from -4%

Reinforced Stock
ADS Speed increased to 4.5%, up from 4%

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms

Empress 514mm F01
ADS Speed increased to 11%, up from 10%

Kovalevskaya 820mm R1MN
ADS Speed increased to -7%, up from -12%

Kovalevskaya 700mm
ADS Speed increased to 5%, up from 4%

500mm MN Custom
ADS Speed increased to -3%, up from -8%

Empress 700mm TN02
ADS Speed increased to -5%, up from -10%

270mm Voz Carbine
ADS Speed increased to 8%, up from 7%

Tactical Rifles

Tactical Rifle Charlie (BOCW)
Max Damage increased to 43, up from 40
Min Damage increased to 34, up from 32

ATTACHMENTS

Muzzles

MX Silencer (VG)
Vertical Recoil Control decreased to 4%, down from 5%

G28 Compensator (VG)
Flinch Resistance now increased to 20%.

T1 Flash Hider (VG)
Time to ADS decreased to 2%, down from 4%.

Muzzle Brake (VG)
Horizontal Recoil Control increased to 6%, up from 4%.
Flinch Resistance now increased to 10%.

Under Barrels

Bayonet
Hits To Execute increased to 2, up from 1

SMLE Pistol Grip (VG)
ADS Time now decreased by 2%
ADS Movement Speed increased to +5%

M1915 Steady (VG)
Gun Movement while Firing now decreased to -2%
Hip Fire Accuracy increased to 6%, up from 4%
Horizontal and Vertical Recoil Control now increased to 2%

Mark VI Skeletal (VG)
Movement Speed now increased to +1%
Hip Fire Accuracy now decreased to -2%

M3 Ready Grip (VG)
Vertical Recoil decreased to 2.5%, down from 5%

Bipod (VG)
Movement While Firing now decreased to -5%

Rear Grips

Polymer Grip (VG)
Flinch Resistance decreased to 50%, down from 95%.

Hatched Grip (VG)
Vertical Recoil Control now increased to 2.5%.
Flinch Resistance now increased to 10%.
Horizontal Recoil Control increased to 5%, up from 4%.

Rubber Grip (VG)
Flinch Resistance now increased to 25%.

Leather Grip(VG)
ADS Move Speed now increased to 10%.
Hip Spread now increased to 2%.

Granular Grip (VG)
Recoil Recovery now increased to 10%.

Taped Grip (VG)
Movement Speed now increased to 5%.
Sprint to Fire Speed now increased to 2%.