Everything we know about Battlefield 6 Season 1

A full breakdown of what to expect from BF6 Season 1.
Enemy bots in Battlefield 6
Enemy bots in Battlefield 6 / DICE

DICE and EA have finally shared more concrete information about what’s changing in Battlefield 6 in the lead-up to October 28's Season 1 launch, plans for the Battle Royale mode, new maps and modes, and much more via an article on Twitter. We’re breaking down everything we know about Battlefield 6 Season 1 below.

Changes live now – BF6

Some minor backend changes and updates have changed how the game plays in ways so minor you might not have even noticed, even if you were playing daily. Here’s everything that’s been adjusted recently:

  • Custom Search: We’ve made some adjustments to improve how accurately matchmaking aligns with your selected map and mode preferences. The system still maintains flexibility to support reasonable queue times, so players with more specific selections may notice slightly longer waits. We’ll keep monitoring Custom Search performance and continue fine-tuning as needed.
  • Vehicle Spawn Bug: We recently deployed a targeted backend change to address an issue where vehicles could sometimes fail to spawn as expected across certain maps and modes. The current results have shown that it has greatly reduced the number of occurrences and started to improve the balance issues on some map/mode combinations. We are aware of a few outliers that this fix did not address, and we’re working on a fix to resolve these outstanding issues. We also saw that this backend change had a slightly positive impact on Breakthrough win rates, but we are working on further balancing changes that are meant to be more impactful and bring the win rates into a better state.
  • Portal Server Availability: Earlier this week, we made XP adjustments for Community Experiences. In case you missed it, check out the details on how to get Full XP in Verified modes.

Upcoming changes – BF6

A bunch of changes and adjustments are coming, but seemingly the most notable are the changes to player movement and how it affects sight reticles.

  • Player Movement: We are actively refining player movement to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience. In parallel, we are enhancing sight stability by minimizing reticle movement during specific animations. These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel.
  • Progression: We are continuing to monitor the impact of the changes that were made last week and already seeing a smoother experience as we roll into Season 1. Some additional areas we are tracking:
  • XP earned in Escalation and King of the Hill is not always working as intended. We are planning to significantly increase the payout to bring them in line with other modes and will keep monitoring once the changes are live.
  • We’ve seen all your feedback about the challenges and their criteria, the team’s working on a series of improvements to make challenges more straightforward to understand and faster to complete. Given the scale of challenges, these changes will roll out over at least two updates. Some examples of what we are currently considering are:
  • Class Assignment - Assault 1 - Get kills while using the Adrenaline Injector - 30 to 3
  • Class Assignment - Engineer Expert 3 - Repair Vehicles in a Match - From 6000 to 1000
  • Weapon Assignment - Deadeye 2 - Get headshot kills over 200m with Sniper Rifles - from 150 to 5
  • In addition, a later game update will reduce the 200m distance
  • Visibility: We are actively looking into adjustments to exposure and brightness. This will lead to improvements in places where players have experienced blinding light when looking outdoors, overly dark interiors when looking indoors, and a lack of visibility around weapon optics when zooming in. These adjustments are part of a wider pass focused on improving visibility that we expect to complete later in Season 1.
  • Weapon Dispersion: As part of our Season 1 Update 1 (October 28), we’re making several adjustments to how weapon dispersion behaves. These changes are aimed at ensuring each weapon’s accuracy better reflects its intended performance over range. We’ve also fixed a bug that caused dispersion to not decrease as expected when transitioning from sprinting to a prone position.

Season 1 roadmap – BF6

Battlefield 6 Season 1 roadmap.
The Battlefield 6 Season 1 roadmap. / DICE / EA

As we’ve already detailed in our Season 1 Roadmap post, Battlefield 6 Season 1’s Rogue Ops update begins on October 28, and brings with it a new map, mode, two weapons, and two attachments. Even more content will be released on November 18 as part of the California Resistance update, and then some limited-time maps and modes will be available for the Winter Offensive update on December 9.

Rogue Ops – October 28

  • Blackwell Fields (Map)
  • Strikepoint (Permanent Mode)
  • GGH-22 (Sidearm)
  • Mini Scout (Sniper Rifle)
  • Rail Cover (Attachment)
  • LPVO (Attachment)

California Resistance – November 18

  • Eastwood (Map)
  • Sabotage (Limited Time Mode)
  • Battle Pickups (Feature)
  • M357 Trait (Sidearm)
  • DB-12 (Shotgun)
  • Troy Angled (Attachment)

Winter Offensive – December 9

  • Ice Lock Empire State (Limited Time Event Map)
  • Ice Lock (Limited Time Event)
  • Ice Climbing Axe (Melee Weapon)

Battle Royale Mode update – BF6

Players are desperate to hear more about Battlefield 6’s upcoming Battle Royale Mode, and DICE has finally shared some new details. The Battle Royale Mode has been in Battlefield Labs testing since September, and now we know what direction the team will be taking following those play sessions. DICE shared the following:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.

Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

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