Nasu would like HoYoverse’s production quality for a Fate game
By Marco Wutz

Kinoko Nasu, the creator of the Fate IP, would like to make a game featuring his characters with the production quality found in HoYoverse’s titles. In an interview with Denfaminico, Nasu stated that the studio’s turn-based RPG Honkai: Star Rail made a major impression on him right from the start, being “many times more spirited than what I had imagined.”
He recalled that he’d initially been “very scared” by HSR coming out due to the strong reputation HoYoverse built with Genshin Impact, but that “fear changed to admiration” after playing it. Nasu added: “I honestly thought ‘Oh, if only we could do this with our own characters.’”
However, Nasu explained that Fate Grand Order was keeping them busy enough on its own at the time and stated that it would have been “unrealistic” to aim for this level of quality in Japan, where only very few studios worked on the same heights.
This is why he was elated when the opportunity arose to bring some of his characters to HSR as part of the upcoming HSR x Fate UBW collaboration. Nasu kept his input on the collaboration on the low end, only adding small comments on some tonal changes and giving a direction for how Saber should be written.
Elsewhere in the interview, Nasu called Genshin Impact a “generational shift” in gacha games and lauded HoYoverse for the amount of high quality content it puts out, even though this also puts other developers under pressure to follow suit.
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