MindsEye studio Build A Rocket Boy is looking to cut staff
By Marco Wutz

Build A Rocket Boy, the studio behind MindsEye, is seemingly looking to make major cuts to its workforce following the disastrous launch of its debut game. At least a dozen employees have posted on LinkedIn, writing that their roles have been identified as being at risk of redundancy.
The cuts don’t appear to be centered on one department, with redundancies ranging from jobs in technical and level design over marketing all the way to quality assurance.
MindsEye, which was released last month as the studio’s debut work, is being regarded as a technical and commercial disaster with negative impressions piling up even ahead of launch.
Founded by former Rockstar member Leslie Benzies in 2017 as Royal Circus Games, Build A Rocket Boy was renamed in 2018 following a legal spat with Take-Two Interactive, which said that the studio’s acronym was too similar to that of Rockstar Games and alleged that this was intentionally done to suggest an affiliation with the iconic developer.
MindsEye originally started as a showcase of the company’s main project, a Fortnite-esque creation platform called Everywhere — the status of which is currently unclear.
Build A Rocket Boy previously laid off an unspecified number of employees in 2024.
The layoffs at Build A Rocket Boy follow major job cuts at Microsoft.
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