With League of Legends Patch 10.15 only about a week away, we're taking a look at which changes we don't want to see in-game. As we have seen over the years, one balance change can dictate the meta by itself. Let's take a look at which changes we absolutely don't want to see in Patch 10.15!
5 Changes We Don't Want to See in League of Legends Patch 10.15
Buff Enchantment: Warrior
There has been a lack of assassin junglers in the meta recently and the community is weighting ways to bring those champions back into the meta. One option was buffing Enchantment: Warrior since every assassin jungler builds it. This, however, would be a disaster as Lee Sin and Graves are both currently very strong and build the item. Riot should find other means of buffing AD assassin junglers instead.
Forcing Swain into the Support Role
Riot has announced buffs to Swain in Patch 10.15, but it feels like they are trying to force him into the support role. Swain originally released as a very versatile champion that could hold his own in top, mid, and support. Riot has also been championing flexibility for its roster, so it's puzzling as to why they would want to pigeonhole Swain into the support role.
A Bad Lillia Release
Riot has had some difficulty with champion releases recently. It's understandable that a champion may not be perfectly balanced upon release, but Riot seems to swing from one extreme to another. Several champions have simply been too overpowered upon release while others struggle mightily, only to be buffed until they are overpowered, like Volibear. It would be best if Lillia could release in some form that is close to balanced and only needed minor fixes to dial her into a fair game state.
Buffs to Mid Laners
The mid lane has an incredible amount of agency over the game and it feels as though the better mid laner can determine which team wins the game. Stronger mid champions would increase the disparity between the roles. Its time Riot looked into ways to make other positions feel stronger and have more agency over the outcome of the game. Even stronger mid laners would be extremely counterproductive to this goal and give off the feeling that only one role matters.
Disabling Rank Restrictions in Ranked Flex
Riot announced that they would be using the Clash system of a "weighted average" of a team's matchmaker rating (MMR) to find games in ranked flex as well as requiring teams to be a similar rank in order to queue. The game mode has lacked serious gameplay for a while now and it feels as if this change is taking any last legitimacy away from it. With the success of Clash, its time that Riot looks into ways for groups of five to push rank together rather than optimizing the game mode for smurfs and trolls.