5 Changes We Want in League of Legends Patch 10.8
By Blake Toman
With the arrival of League of Legends Patch 10.8 just over a week away, here are the five changes we want in League of Legends Patch 10.8.
5 Changes We Want in League of Legends Patch 10.8
1. Changes to Jungle Camp Experience and Gold in the Early Game
The jungle has seen quite a few changes so far in Season 10, but very little has actually affected the pool of viable junglers and the state of the jungle meta. In order to change both the early game and late game power levels, the experience and gold junglers get for clearing their camps should be increased.
The changes at the beginning of Season 10 removed a significant amount of gold and experience from the jungle, which made ganking a less risky option since any lost experience is negligible in comparison to the shared lane experience and gold gained by attempting a gank. Increasing the amount of gold and experience in the jungle early in the game makes ganking a riskier strategy and inflicts a harsher penalty on early game and snowball reliant junglers who fail to successfully convert a gank into a kill at level 3.
2. Slight Fiddlesticks Buffs
While the Fiddlesticks rework looked scary at first, his win rate on Patch 10.7 has been anything but intimidating at just over 45 percent. That win rate isn't due to his clear speed, which is relatively stronger than most other junglers at early levels, but his weak levels of sustained damaged to champions.
The inability to successfully kill enemies in melee range with Bountiful Harvest (W) and Reap (E) leaves Fiddlesticks susceptible to early game aggression from stronger junglers and it takes far too long for him to scale into a late game carry with reduced gold and experience in the jungle. A slight buff to the damage from Bountiful Harvest at close range may be what's needed to move Fiddlesticks back into his rightful place as the terror of Runeterra.
3. Revert Akali to her Pre-Rework State
Akali has been a difficult to balance champion ever since her rework during Season 9 because of the variance in skill expression at different levels of play. With a kit that contains incredible amounts of mobility and damage, players with different levels of skill will always see different results with the champion.
This means when Akali is balanced around the top tiers of gameplay, her win rate will be much lower than average at most other levels of play. But, when Akali is balanced around those lower levels of play, her win rate in competitive play will skyrocket, making her a must pick or must ban champion in most circumstances. In order to save Akali and make her viable for all the player base, it's best if she gets reverted to her pre-rework state.
4. Senna AD Carry Nerfs
Although Senna was meant to be a support champion, she's seen professional play primarily as an AD carry paired with either Tahm Kench, Alistar, or Nautilus. Her ability to farm gold from her support item and stacks of Absolution (Passive) make her difficult to properly balance, leaving her as an AD carry that can go without farming and still be strong in the mid game.
A change to way Senna utilizes the main support items can perhaps bring the champion back into her proper role as a marksman support, instead of the AD carry that's dominated the competitive scene.
5. A Report System for Behavior in Draft Lobbies
With Riot Games planning on increasing the penalties for players that dodge games in champion select, there should be an accompanying change to the system to prevent players from holding champion select hostage or punish players who abuse their teammates to produce a dodge.
If players are going to lose more than 10 LP at a time for a dodge, they should have at least some way of reporting players who threaten to intentionally feed if someone refuses to give them their main role or want to make a point by griefing a popular streamer or personality.