Apex Legends

All Arenas Changes in Apex Legends Genesis Update

Skull Town will soon be a playable map in Arenas.
Skull Town will soon be a playable map in Arenas. / Photo courtesy of Respawn Entertainment/EA

Apex Legends' Genesis Collection event is fast approaching, and developer Respawn Entertainment's patch notes for the update include plenty of changes for Arenas.

The Collection update doesn't arrive until June 29, so now's your chance to get ahead of the changes. The biggest one in the update is the addition of Skull Town from Kings Canyon as a new arena, but there are plenty of balance adjustments you'll want to get a handle on in your pursuit of Arenas greatness. Here are all the changes in the update.

Arenas Price Adjustments

Weapon Prices

  • P2020 Lvl 1 Upgrade: 50 -> 25
  • P2020 Lvl 2 Upgrade: 125 -> 75
  • P2020 Lvl 3 Upgrade: 200 -> 150
  • RE45: 250 -> 200
  • EVA: 250 -> 300
  • Mastiff: 500 -> 400
  • R99: 550 -> 500
  • Volt: 500 -> 550
  • Spitfire: 550 -> 600
  • L-Star: 400 -> 500
  • R301 Lvl 2 Upgrade: 300 -> 350
  • G7 Scout: 350 -> 400
  • G7 Scout Lvl 3 Upgrade: 250 -> 200
  • 30-30: 350 -> 400
  • 30-30 Lvl 3 Upgrade: 250 -> 200

Utility Prices

  • Arc Star: 100 -> 125
  • Gold Backpack: 250 -> 300

Legend Ability Prices

  • Crypto EMP: 600 -> 500
  • Crypto Drone: 100 -> 50
  • Revenant Death Totem: 600 -> 500
  • Lifeline DOC Drone 50 -> 75
  • Fuse Knuckle Cluster 150 -> 75
  • Bloodhound Ult 350 -> 450

Arenas Balance Changes

Legend Ability Adjustments

  • Pathfinder’s Grapple starting charges reduced to 2 charges from 3.
  • Pathfinder’s Zipline round cooldown increased from every round to every other round.
  • Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
  • Wattson’s Interception Pylon round cooldown increased from every round to every other round.
  • Octane’s Launch Pad cooldown increased from every round to every other round.
  • Octane’s Stim starting charges reduced to 2 charges from 3.

Other

  • Added a scoreboard to the map screen.
  • You can now report players by pressing [SPACE / Y] in the map screen
  • From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
  • Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
  • 6x scope moved from base sniper weapons to Lvl 1 upgrade.

Arenas Map Adjustments

Party Crasher

  • Adjusted circle logic to favor downtown a bit more.
  • Simplified the minimap’s visual language.

Phase Runner

  • Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
  • Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).

Arenas Bug Fixes

  • The UI for Purple devotion now shows the attached turbocharger.
  • Players will no longer be chosen as Jump Masters during the legend select screen.
  • Updated the sniper stock to show an empty slot when needed.
  • Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.

Arenas Quality of Life Changes

Valkyrie

  • Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.

Rampart

  • Will now have custom animations for LMG reload. These have no impact on her current reload times.

Miscellaneous

  • Added VO for when your Ultimate is ready, or not ready.
  • When your Ultimate gets to 100%, you’ll be prompted to tell your team with new VO for each Legend.
  • At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quickchat).
  • Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
  • Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
  • You can now turn off FOV scaling when certain abilities are used. Look in the options.
  • Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
  • Healing items will now play the entire healing sound when used by other players, instead of just the beginning and ending.
  • Muting players will now also mute text to speech.