Apex Legends: Escape Season 11 Legend Changes
By Eder Ramirez
Apex Legends: Escape is almost here, and a new patch for the game has been implemented in preparation for its release. Here are the changes made to the Legends themselves in this update!
Apex Legends: Escape is the upcoming eleventh season for the popular online shooter. Like every season, this new update will introduce a plethora of new content for fans to enjoy, like a new map, a new Legend, and some new weapons. In addition to new content, aspects of the game have been reworked and rebalanced, and usually, the Legends themselves are a constant work-in-progress.
Apex Legends: Escape Season 11 Legend Changes
This time around, Wattson is the only Legend that will be receiving changes. While she’s the only one who is adjusted in this specific patch, the patch notes read that more Legends will be receiving updates in the near future.
Wattson has received a general rebalancing, alongside her defensive capabilities and her Ultimate usage. Here are the patch notes detailing the changes, which can be viewed in their entirety on the official Apex Legends blog.
General Changes
- Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects
- Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent)
- General hitbox size increase, to compensate for the removal of low profile in the Legacy update
Tactical Changes
- Increased damage on crossing a Fence by 33%. (15 to 20)
- Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
- Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
- Decreased recharge time by 50% (30 to 15 seconds).
- Increased placement range by 50%.
- Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
- Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
- Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
Ultimate Changes
- The Pylon output has been significantly reworked.
- Reduced the number of active Pylons Wattson can place from 3 to 1.
- The Pylon now lasts forever (instead of timing out after 90 seconds).
- The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
- Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
- When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
- Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
- The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
- Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
- Pylon ordnance-zapping has been moderately reworked.
- Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
- As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
Overall, it seems that Wattson will be receiving buffs, likely to compensate for the game’s new meta when Escape launches. Players interested in all of the other changes coming in Season 11 are encouraged to visit the patch notes.
Apex Legends: Escape launches on all platforms on Nov. 2.