Apex Legends

Apex Legends Player Discovers Valkyrie Rocket Spam Trick Using Ultimate Accelerant

One Apex Legends player has uncovered a new Valkyrie technique that significantly shortens her rocket cooldown—with a bit of a catch, of course.
One Apex Legends player has uncovered a new Valkyrie technique that significantly shortens her rocket cooldown—with a bit of a catch, of course. / Respawn Entertainment

One Apex Legends player has uncovered a new Valkyrie technique that significantly shortens her rocket cooldown—with a bit of a catch, of course.

Apex Legends fans are on the precipice of a new season as we speak. Season 11: Escape saw the release of its launch trailer, having announced both the new tropical paradise map and revealing the simulacrum android Ash as the next playable character in-game. While new content is always exciting, there's definitely something to be said about discovering other techniques with older characters.

This discovery with Valkyrie is one such example.

Apex Legends Player Reveals Valkyrie Rocket Spam Trick

According to a post published by Reddit user Particular_Mind7785 on the Apex University subreddit, players may be able to manipulate Valkyrie's rocket cooldown using an ultimate accelerant. In the video clip posted on Tuesday, Oct. 19, users saw this concept in action on the Apex Legends practice map.

The player starts off firing a few of Valkyrie's rockets before bringing up the ultimate accelerant. This effectively cancels the animation and cuts off the rockets' fire, resulting in a much lowered cooldown.

According to the video and to members of the community, this provides further evidence that Valkyrie's rocket missile cooldown hinges on the number of projectiles fired rather than being a uniform variable. Several replies also pointed out that while this effect was an already known technique, it was only ever accomplished using healing items. Ultimate accelerants are a new twist.

The drawback to this is that players will cover a significantly smaller area due to the reduced number of missiles launching.

One fan went on to point out this behavior is a direct link to Titanfall 2. Mirage_Main explained that "the code used to fire the rockets is inherited from the Tracking Rockets in Titanfall 2" in that they would fire more the longer the player held down the trigger. This would directly increase the ability's cooldown time.

"That means that Valk’s animation for firing is basically just holding the trigger down for the entire duration and achieves the same cool-down," they wrote, "Anything that cancels the animation would fire as many rockets up to that point and start a respective cool-down just like Tracking Rockets."

Others have pointed out that this is very much an exploit issue. However, despite being known in both the casual and competitive circuits, Respawn Entertainment has not moved to remove or patch it.