Apex Legends Shadow Society Event Patch Notes: Full List of Changes

Here's the full list of changes in the Apex Legends Shadow Society Event patch notes.
Here's the full list of changes in the Apex Legends Shadow Society Event patch notes. / Respawn Entertainment

The Apex Legends Shadow Society event patch notes are here with a long list of changes for fan-favorite Legends and weapons.

After the conclusion of the Apex Legends Inner Beast Collection Event, fans have been waiting for the next event to take over Respawn Entertainment's Battle Royale. Without a new Battle Royale map or Legend in Apex Legends: Breakout at launch, the season's in-game events contain all the exciting updates for the community, including Legend buffs and nerfs, new LTMs, and of course, new cosmetics.

Check out all the changes coming in the Apex Legends Shadow Society event.

Apex Legends Shadow Society Event Patch Notes: Full List of Changes

Here's the full list of changes from the Apex Legends Shadow Society event patch notes:

Balance Updates (Care Package)

  • First set of Care Packages
    • Care Package weapons removed.
    • Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30).
  • Second and third set of Care Packages are unchanged.

Balance Updates (Weapon Spawn Rates)

  • Assault Rifle and Marksman Rifle spawn rates normalized per zone.


  • CAR
    • ADS vertical recoil slightly increased.
  • EVA-8 (Care Package)
    • Blast pattern tightened.
    • Initial projectile size increased.
    • Improved handling.
    • Reduce ammo reserves to 64 (was 96).
  • Rampage
    • Energize time slightly reduced to better match the animation.
  • Wingman
    • Ammo Reserves decreased to 72 (was 90).
    • Can no longer equip the 1x Digital Threat.
    • Optic is no longer locked and can be replaced.

Legends (Ballistic)

  • Upgrades:
    • Ammuvision: removed.
    • Lasting Bullet: moved to Level 2.
    • NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3).

Legends (Bangalore)

  • Rolling Thunder: Cooldown increased to 4.5 min (was 4).
  • Smoke Launcher
    • Cooldown increased to 35s (was 33).
    • No longer deals damage.
    • Smoke duration decreased to 11s (was 18).
    • Smoke particles now dissipate faster.
  • Upgrades: Level 2
    • Big Bang: removed.
    • NEW Tactical Cooldown: reduces Tactical cooldown by 5s.
  • Upgrades: Level 3
    • Cover Me: Auto-Ping no longer tracks the player who triggered double time.
    • Refuge : Heal Rate increased to 3.5 HP/s (was 3HP/s).

Legends (Bloodhound)

  • Upgrades:
    • Odin’s Glare: moved to Level 2.
    • Tactical Cooldown: moved to Level 3.

Legends (Caustic)

  • Gas Damage now increases by 1 each tick (was 5/5/6/6 etc.).
    • Downed players still only receive 5/tick.
  • Gas Slow effect now only applies on first damage tick for 2s.
  • Upgrades:
    • Particle Diffuser: moved to Level 3.
    • Residual Toxins: moved to Level 2.

Legends (Conduit)

  • Radiant Transfer
    • Cooldown Increased to 31s (was 26).
    • Regen Interruption delay time increased to 2s (was 1).

Legends (Fuse)

  • Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%).

Legends (Lifeline)

  • Upgrades: Level 2
    • Tactical Cooldown+: removed.
    • NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC).
  • Upgrades: Level 3
    • Gift Wrapped: removed.
    • NEW Gold-Plated: next Package spawns with Golden Gear.

Legends (Octane)

  • Upgrade - Wreckless: explosive damage is now reduced by 50% (was 25%).

Legends (Pathfinder)

  • Upgrade - Zipline Zen: damage reduction increased to 50% (was 25%).

Legends (Revenant)

  • Forged in Shadows
    • Knocks no longer refresh the Tactical during Ultimate.
    • Tactical Cooldown is no longer shorter during Ultimate.
    • Ultimate Cooldown Increased by 60s.
  • Upgrades
    • Agile Assassin: removed.
    • Tactical Cooldown: moved to Level 3.
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2).

Legends (Seer)

  • Focus of Attention: decreased activation delay to 1.2s (was 1.4).
  • Upgrades
    • Artist’s Reach: moved to Level 2.
    • Long View: moved to Level 3.
    • Racing Hearts: removed (now integrated into base Tactical).
    • NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2).

Legends (Wraith)

  • Upgrades
    • Tactical Cooldown: moved to Level 3.
    • Ultimate Cooldown: moved to Level 2.

Maps (Pubs)

  • Storm Point
  • Olympus
  • Broken Moon

Maps (Ranked)

  • Storm Point
  • Olympus
  • World's Edge

Maps (Mixtape)

  • Control: Barometer, Production Yard, Thunderdome
  • Gun Run: Monument, Skulltown, Thunderdome
  • TDM: Monument, Thunderdome, Zeus Station


  • New LTM: Lockdown
    • Capture and hold zones to score points.
    • Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument.
  • Three Strikes Updates
    • Revive time reduced to 2.0s.
    • Players revived with 100% health and 0% shields.
    • New minimum guaranteed loot system - ensures you respawn with a competitive version of your loadout and inventory.
  • Mixtape (Control): Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship (instead of free falling down as they previously did).
  • Mixtape (Kill Replay)
    • Now show hitmarkers and damage numbers.
    • Round-winning replays now show the killer’s banner.
  • Mixtape (Monument Map)
    • Supports TDM, Gun Run, and Lockdown.

World Systems

  • EVO Harvester
    • Changed sound fx that play for both the player and their teammates collecting EVO.
    • Removed problematic spawn locations on Storm Point near map edges.
  • EVO Rewards
    • Changed for respawning and reviving teammates to prevent exploitation.
    • Changed for scanning Ring Consoles to prevent excess EVO gain.
  • Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields.

Bug Fixes

  • Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode.
  • Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap.
  • No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone.
  • Ranked: placement now appears consistently after player or squad is wiped.
  • Resolved performance hitches after playing a plethora of games back-to-back.
  • Wattson’s pylons are now properly interrupted by large doors.
  • World’s Edge: resolved invisible collision issue at Monument preventing shooting.
  • Kill Replay:
    • Fixed issues with phantom healing UI displaying in round-winning Kill Replays.
    • Fixed some issues with flickering and mispredictions on some weapons when firing.
    • No longer crashes client with some weapons while firing.

Bug Fixes: Legends (Ballistic)

  • No longer generates ammo when swapping weapon from sling in the inventory.
  • Lock-on will be more reliable in close range.

Bug Fixes: Legends (Crypto)

  • Resolved drone being destroyed by EMPs from invisible players in Firing Range.

Quality of Life

  • Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed.
  • Crypto: new VO line when drone is destroyed by the environment instead of another player.
  • Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend.
  • NEW Firing Range options: Dummy Highlights On/Off and Lock Legend Upgrades.
  • Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match.
  • Reduced FPS stuttering.
  • Reactives now appear at the top of lists and have a shimmer effect.