Apex Legends Sun Squad Collection Event: All Buffs and Nerfs Listed

Respawn Entertainment

Respawn are rolling out the Sun Squad Collection Event in Apex Legends. Here are all of the new buffs and nerfs scheduled for this latest update.

Apex Legends players have a brand new Collection Event to get stuck into from March 28, themed around summer parties. The Sun Squad Collection Event, like the events before it, bring new Legendary skins to Apex Legends. This time, Fuse, Mirage, and more are set to get the special skin treatment.

Additionally, Ash receives the "Strongest Link" Heirloom, which players can earn automatically by unlocking all 24 limited-time event cosmetics before the end of the event.

But cosmetics aren't all that's coming to Apex. As always, some new buffs and nerfs are set to arrive and adjust the state of gameplay. Here's what you need to know.

Apex Legends Sun Squad Collection Event: All Buffs and Nerfs Listed

As part of the Apex Legends Sun Squad Collection Event, Apex haven't made too many drastic changes. Actually, the only Legend that will see any gameplay changes is Ash:

Ash - Arc Snare

  • Cooldown decreased from 25s to 20s
  • Travel speed increased from 700 to 1200
  • Tether activation delay and snare grow time decreased by about 50% (The Arc Snare will more reliably hit intended targets)

Players won't have too much to adjust to in other areas, either. No weapon buffs or nerfs have been implemented this time around. However, a few bug fixes have been rolled out:

Bug Fixes

  • [Perks] Extended Supply Bins will more reliably give survival items in some cases when they are needed.
  • [Perks] Weapon Supply Bins will more reliably give attachments to teammates in specific edge cases.
  • [Perks]  Both Weapon and Extended Supply Bins no longer spawn in close proximity to Bins of the same type. 
  • Fixed a bug where re-rolling Daily Challenges would not produce the intended result of providing a non-mode dependent challenge.
  • Fixed issue with players experiencing a loud start-up noise when starting a Team Deathmatch game with reactive weapon skin equipped.
  • [Seer] Fixed bug where Seer could always see enemies with his passive since the UI updates to the minimap.
  • [Octane] Fixed the bug where players could not cycle their weapons when using the Stim tactical while on a zipline.
  • [Pathfinder ] fix for cases when landing onto a Jump Pad after using any length grappling hook will cause it to go extended cooldown.
  • Fix for cases where players could not reload their gun when standing close to Wattson’s Pylon and aiming at it.
  • [Xbox Series X Only] Fixed a bug with chat messages where the first message would not be received by the other party member who is on Xbox.
  • Reduced the smoke VFX for Peacekeeper’s “Frostbite” reactive skin for better visibility in low-light areas.
  • [DX12] Fixed bug where the player’s crosshairs would be disabled when Anti-Aliasing is set to 'None' and Aspect Ratio is not native.
  • [DX12] Game no longer letterboxes when the aspect ratio is greater than 16:0 (in DX12, windowed)
  • Fix for cases where the minimap would show a completely different location for Crypto when using the drone.