Apex Legends x Final Fantasy VII: Rebirth Event Patch Notes: Full List of Weapon and Legend Changes

Here's the Apex Legends x Final Fantasy VII: Rebirth patch notes.
Here's the Apex Legends x Final Fantasy VII: Rebirth patch notes. / Respawn Entertainment

The Apex Legends x Final Fantasy VII: Rebirth patch notes are here with a long list of weapon, Legend, and map changes.

Respawn Entertainment and Square Enix partnered together to produce an event just one month before Final Fantasy VII: Rebirth comes out. Fans of both Final Fantasy and Apex Legends can now purchase exclusive crossover skins, unlock the Buster Sword Heirloom, and even use Materia hop-ups for extra in-game abilities in the popular Battle Royale. Along with the major additions, there are also a handful of gameplay changes coming in the latest patch that impact a few fan-favorite Legends.

Here's the Apex Legends x Final Fantasy VII: Rebirth patch notes.

Apex Legends x Final Fantasy VII: Rebirth Event Patch Notes: Full List of Weapon and Legend Changes

Check out the full list of weapon and Legend changes in the Apex Legends x Final Fantasy VII: Rebirth event patch notes, per Respawn Entertainment.

Balance Updates (Crafting Rotation)

  • R-301 and Volt leave the crafter and are back on the floor
  • Hemlok and Alternator enter the crafter

Weapons

Mastiff

  • Tactical reload time reduced to 0.9 (was 1.03)
  • Empty reload time reduced to 1.6 (was 1.7)
  • Draw Time reduced to 0.45 (was 0.8)

R99

  • Damage reduced to 11 (was 12)

CAR SMG

  • Damage reduced to 12 (was 13)

Legends

Catalyst

Piercing Spikes:

  • Now require line-of-sight to an enemy player to activate
  • Spikes that have not been activated will still slow players

Horizon

Improved Horizon audio to make “falls” less silent.

Newcastle

  • Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
  • Mobile Shield: can now be destroyed by enemy Crypto EMP
  • Delayed balance adjustments from the season 19.0 patch are now fully integrated

Rampart

  • Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball

Maps (Storm Point)

  • Added and adjusted cover at ZEUS Station & ECHO HQ
  • Added Ring Console to Coastal Camp
  • Added Trident to Barometer
  • Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
  • Reduced volume of ambient audio at ZEUS Station & ECHO HQ
  • Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
  • Resolved a number of additional bugs and rat spots
  • Restored missing Ring Console at Command Center

ECHO HQ:

  • Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
  • Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed

Wattson's Pylon:

  • Adjusted position of the ziplines at Wattson's Pylon to improve consistency of mantle jumping
  • Reduced amount of ultra rare loot at Wattson's Pylon

ZEUS Station

  • Added additional cover and ziplines at ZEUS Station for mixtape modes only
  • Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%

Mixtape (Map Rotation)

Control

  • Hammond Labs and Production Yard are out
  • Lava Siphon and Caustic Treatment are in

Gun Run

  • The Core, Estates, and Wattson’s Pylon are out
  • Skulltown, Fragment East, and ZEUS Station are in

TDM

  • ZEUS Station, Skulltown, and Phase Runner are out
  • Wattson’s Pylon, Party Crasher, and Overflow are in

Mixtape (New)

  • Added new Legend voice lines that occasionally play on respawn
  • Lowered Ratings reward for assists in Control 5 per assist (was 20)

World Systems

Extended Supply Bins:

  • Added a cap to the number of heat shields a team can receive from the secret drawer
  • Added a cap to the number of medkits a team can receive from the secret drawer

Bug Fixes

  • Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
  • Players no longer get stuck due to spamming holosprays while skydiving
  • Players no longer drop out of Wraith’s portal before reaching the other side
  • Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
  • Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
  • Startup logo video audio volume now respects the master volume slider
  • Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
  • Trident collision should no longer occasionally push players through walls and floors

Legends

Ash

  • Ultimate can no longer be used with Tridents to get under map

Bloodhound

  • Niflheim Hundr skin’s raven now white (was black)

Catalyst

  • Piercing Spikes ability description now shows the correct max number of traps
  • Piercing Spikes can now be pinged again
  • Ultimate no longer shows as ready in inventory without being fully charged

Conduit

  • Fixed Energy Barricade V-Shape deployment when looking directly at the ground
  • Tactical can no longer be used on respawning team still in dropship

Crypto

  • fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring

Loba

  • restored movement speed while holding Tactical if it was activated while standing still

Mad Maggie

  • Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
  • Passive no longer works through Catalyst’s walls

Revenant

  • no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper

Vantage

  • corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud

Wattson

  • Ultimate correctly recharges shields when placed after Bangalore’s smoke

Modes

  • Abilities that outline players should no longer stop functioning after killing an enemy
  • Silence abilities should no longer cancel auto healing
  • Voice chat is no longer heard outside of the squad in TDM and Control

Control

  • Caustic Treatment: weapons cannot be used on the supply ship
  • Damage not taken while inside the respawn ship
  • Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
  • Players no longer lose invulnerability while still on the dropship when spawning on the MRB

Quality of Life (Legends)

Conduit

  • Improved visibility for jammers
  • Ultimate SFX can no longer be heard in other Firing Range instances

Mirage's Decoys

  • Improved issues against terrain that would cause destruction/floating
  • Any destroyed by terrain will now be refunded
  • Improved to more correctly copy the ADS state of the player
  • No longer mimic reviving or execution animations

Newcastle

  • Voice line added when Newcastle removes one of his own Castle Wall segments