Call of Duty

Average KD in Warzone 2: What's a Good Kill-Death Ratio?

What's the average KD in Warzone 2?
What's the average KD in Warzone 2? / Activision

Now that Call of Duty: Warzone 2.0 has finally arrived, it's perhaps a great time to recalibrate and reiterate what the average kill-death ratio (KD) is moving forward.

In a competitive climate in which the terms "skill-based matchmaking (SBMM)" and "bot lobbies" generate genuine friction among COD players, it is perhaps no surprise that many take their KD ratios very seriously. After all, it is perhaps the clearest point of comparison players can use to weigh their skill in-game to others. Here's a breakdown of what a good kill-death ratio is in Warzone 2.

Average KD in Warzone 2: What's a Good Kill-Death Ratio?

As in just about all competitive shooters, your KD ratio in Warzone 2 is determined by how many player-controlled enemies you’ve killed and how many times you’ve died. A KD of 1.0 in a match means you got a kill for every time you died (e.g. 10 kills and 10 deaths).

In COD, players often use their career KD ratios to compare themselves, which uses the all-time amount of kills and deaths they've accumulated on their accounts. In general, KDs are used to determine whether or not someone is good at the game. The higher your KD, the better you're considered to be.

Of course, KDs aren't the most accurate measure of skill, but in general, are used to determine whether or not someone is good at the game.

Unfortunately, Activision has yet to make the game's application programming interface (API) go live, which is essentially the backend tracking that shows all the stats. As such, this has made it so that every third-party tracking service looking to provide stat trackers for MW2 and Warzone 2 has been unable to do so.

Ultimately, to keep things simple for now, many players see a KD higher than 1.05 as acceptable. As long as you're winning gunfights more than you're losing, you'll have a positive number (>1.0) once Activision begins providing its career data.

It's also worth keeping in mind that, at least early on, it's hard not to note the drastically slower pace Warzone 2 has introduced.

With the changes to movement, loadouts, average time-to-kill (TTK) and more, a lot of players are finding that the game does seem to encourage tactical playstyles more reminiscent of other traditional battle royales. As such, it appears that higher kill games may be rare to see going forward in general.


For more on Call of Duty, be sure to check out our top five lists:

Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!