Call of Duty: Vanguard Season Two Reloaded: All Map Changes Detailed

Image courtesy of Activision

Vanguard's Season Two Reloaded Update has seen a lot of changes head to the FPS. Here, we've detailed all of the map changes that have been rolled out in the game.

Call of Duty: Vanguard has just been given a hefty update thanks to Season Two Reloaded. Along with Warzone, Vanguard has been slightly refreshed with the addition of some new content and features for players to get stuck into. On top of the new features are also some handy bug fixes that players have been anxiously awaiting.

This midseason update has seen updates rolled out for both multiplayer, campaign, and ranked play, so be sure to check them out. For now, we've detailed all of the map changes for Call of Duty: Vanguard.

Call of Duty: Vanguard Season Two Reloaded: All Map Changes Detailed

Speaking on the map changes, Sledgehammer Games said, "In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps."

"Please note that these spawn changes are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon."

Multiplayer

Berlin

  • Addressed an exploit that allowed players to reach unintended locations near the Train Yard.

Bocage

  • Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.

Casablanca

  • Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
  • Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.

Castle

  • Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.

Desert Siege

  • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
  • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
  • Improved collision to prevent an unintended line of sight near the Train Station.

Dome

  • Adjusted spawns to prevent players from facing interior walls upon respawn.
  • Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.

Gavutu

  • Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.

Gondola

  • Corrected lighting that caused a blue tint to be applied to the environment in certain locations.
  • Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.

Oasis

  • Addressed an exploit that allowed players to reach an unintended location near Ruins East.

Paradise

  • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
  • Players will no longer spawn in the sight of enemies on the Cliff Path.
  • Improved collision in several locations to prevent players from obstructing the view of their character.
  • Improved the pathing of the capture point in Patrol.

Radar

  • Addressed an issue that caused players to spawn out of bounds in Patrol.
  • Improved the pathing of the capture point in Patrol.

Sub Pens

  • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.
  • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Zombies

"Terra Maledicta"

  • Addressed multiple issues where zombies could spawn in unintended locations.
  • Addressed multiple issues where zombie corpses could fall through the floor.
  • Addressed an issue where the Ray Gun could still be seen floating in space after acquiring it via Side Quest.

General

  • Closed various exploits in "Terra Maledicta" and "Der Anfang."