Call of Duty

Call of Duty: Warzone Pacific Season 2 Patch Notes: Feb. 14

Image courtesy of Activision

The latest patch has arrived for Season 2 of Call of Duty: Warzone Pacific, and features a plethora of different changes to the Battle Royale Game. Over the past weeks, Warzone has had many patches that have attempted to fix the ongoing issues with Warzone, so hopefully, this newest patch list makes changes to the game for the better.

The newest patch notes confirm various leaks we've seen over the past weeks, as well as updates to the various weapons, POIs, and vehicles. Here's the full breakdown of changes in the latest patch notes.

Call of Duty: Warzone Pacific Season 2 Patch Notes: Feb. 14

Warzone Season 2 Map Changes

The Season 2 update of Warzone Pacific will alter a few of Caldera’s POIs. For starters, “the refinery between the Mines and Docks that once produced phosphate has been repurposed and is now a newly constructed plant spewing out Nebula V,” called Chemical Factory.

Players will also be able to access underground Chemical Weapon Research Labs across Caldera. Of course, if you make your way to one of these labs you’ll benefit from some rare loot if you make it out alive.

New Weapons

Four new weapons will be making their way to Warzone Pacific during Season 2, including the KG M40 Assault Rifle and Whitley LMG  on day one through the Battle Pass and the Ice Axe and Armaguerra 43 SMG later in the season.

Warzone Bren and MP40 Nerfed

Bren (VG)

  • Left Upper Arm Multiplier decreased to 1, down from 1.1
  • Lower Torso Multiplier decreased to 1, down from 1.1
  • Right Upper Arm Multiplier decreased to 1, down from 1.1

MP40 (VG)

  • Maximum Damage Range decreased to 422, down from 473
  • Mid Damage Range decreased to 600, down from 612

Battle Pass

  • Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
  • Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
  • A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

Search and Deploy Mode

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds

Battle Royale Updates

The Public Events that will be in rotation for selection are:

  • Supply Choppers
  • Fire Sale
  • Jailbreak
  • No Public Events will activate during the infil sequence

The Contracts that will be in rotation during matches are:

  • Recon
  • Bounty
  • Most Wanted
  • Scavenger
  • Supply Run

Vanguard Royale Adjustments

Loadout Drops

  • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only. 
  • No Stun Grenades in Loadouts (restricted)
  • Thermites allowed in Loadouts (unrestricted)

Public Events

  • The duration of Fire Sale has been reduced

Loot

  • Dead Silence removed from ground loot
  • Stun Grenades removed from ground loot
  • Thermites added to ground loot
  • UAVs added to Ground Loot
  • Economy rebalance
  • Ground weapons rebalance

UAV Changes

  • UAVs removed from the Buy Station
  • UAVs are available as Contract Rewards

Gameplay

  • Redeploy Balloons enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.
  • NPC Defensive Threats can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.
  • Portable Decontamination Stations (P.D.S.) create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle-mounted for new gameplay strategies but will reveal your map position so use wisely.
  • Nebula V Rounds give players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.
  • Armored Convoys represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.
  • Nebula V Bombs are some of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

Bomber Planes Added

General Updates

Weapons that spawn across Caldera have been adjusted for the following:

  • Ground loot
  • Supply Box loot
  • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

Gameplay Adjustments

  • Aim Assist: While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength.
  • Armor Plating: Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders: Players can now exit an Ascender with the Jump Button. Added a prompt to exit an Ascender while Ascending

Gas Mask

  • Gas Masks will no longer be auto-equipped when aiming down sights
  • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
  • Players will take damage as normal while they are in ADS without their Gas Mask equipped.

Gasoline Canister

  • Will no longer detonate when hit by a stun grenade
  • Can now be thrown through glass windows
  • Players are less likely to accidentally pick them up
  • Kill damage zone is reduced with the addition of fall-off damage

Gulag

  • Footsteps of spectators are less audible. Further improvements will be made here into the season.

Mantling and Traversal

  • Increased mantle height for improved vertical navigation and traversal
  • Various map improvements to aid traversal and player leading
  • Various improvements to visuals and texture streaming when traversing on consoles

Parachutes

  • Are now the same speed going forwards as it was going sideways.
  • Can now be pulled at a lower vertical height.
  • Can now be pulled sooner after exiting the plane.
  • Can now be cut when closer to the ground.

Vehicle Adjustments

General

  • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal

Fighter Plane

  • Health has been slightly reduced
  • Weapon damage has been reduced
  • 0 Fighter Planes are no longer able to auto-target skydiving Players
  • Collision has been adjusted to alleviate instant death in some circumstances

Anti-Aircraft Gun

  • Flak damage range increased
  • All heat is cleared once the overheat has cooled down
  • Heat dissipation rate has been increased

Squad Transport

  • Improved handling, speed, and off-road performance

Utility Truck

  • Improved speed, handling, and ability to climb steeper inclines

UI/UX

  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles. You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane. These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a player's inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed players to return from the Gulag with the full Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

Attachments

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.

Incendiary (VG)

  • Base Burn Damage decreased to 6, down from 9
  • No longer decreases Damage Range by 5%
  • Now decreases Damage by 10% (3% for Sniper Rifles)

Lengthened (VG)

  • Bullet Velocity increased by 10%, down from 30%

270mm Voz Carbine

  • ADS Speed increased by 7%, up from 5%
  • Bullet Velocity decreased by 10%, up from 20%

500mm MN Custom

  • ADS Speed decreased by 8%, down from 5%
  • Movement Speed decreased by 2.5%, down from 2%
  • Now decreases ADS Movement Speed by 3%
  • Now decreases Sprint to Fire Speed by 5%
  • Now increases Bullet Velocity by 20%

Empress 514mm F01

  • Now increases Bullet Velocity by 17%

Empress 700mm TN02

  • Now decreases ADS Speed by 10%
  • Now decreases Movement Speed by 2%
  • Now decreases Sprint to Fire Speed by 7%
  • Now increases Bullet Velocity by 30%

Kovalevskaya 700mm

  • Now decreases Horizontal Recoil Control by 10%
  • Now decreases Vertical Recoil Control by 10%
  • Now increases ADS Speed by 4%
  • Now increases Muzzle Velocity by 15%
  • Now increases Neck Damage by 10%

Kovalevskaya 820mm R1MN

  • Now decreases ADS Movement Speed by 3%
  • Now decreases Movement Speed by 3%
  • Now increases Bullet Velocity by 35%

Kovalevskaya 615mm

  • ADS Movement Speed decreased by 2%, up from 8%
  • ADS Speed decreased by 12%, up from 20%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 1.6%
  • Now increases Bullet Velocity by 40%

ZAC 650mm Precision

  • Now decreases ADS Speed by 6%
  • Now increases Bullet Velocity by 30%

Krausnick 620mm Precision

  • Initial Recoil Control increased by 40%, down from 80%
  • Now increases Bullet Velocity by 30%
  • Now decreases ADS Speed by 6%

VDD 760mm 05B

  • ADS Movement Speed decreased by 2%, up from 6.5%
  • Now decreases ADS Speed by 12%
  • Now decreases Movement Speed by 2%
  • Now increases Bullet Velocity by 40%

Botti 270mm CXIII-P

  • Now decreases ADS Speed by 6%
  • Now increases Bullet Velocity by 30%

Imeritto 180mm 02BI

  • Muzzle Velocity decreased by 8%, up from 10%

CGC 27” 2B

  • ADS Movement Speed decreased by 2%, up from 8%
  • Now decreases ADS Speed by 12%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 1.5%
  • Now increases Bullet Velocity by 40%

CGC 30” XL

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 45%

Cooper 21” Scythe

  • Now decreases ADS Speed by 6% 
  • Now increases Bullet Velocity by 30%

Empress 620mm Precision

  • Now decreases ADS Speed by 6% 
  • Now increases Bullet Velocity by 30%

14” Gracey Rapid

  • Horizontal Recoil Control decreased by 40%, down from 36%
  • Vertical Recoil Control decreased by 11%, down from 5.9%

18” Ragdoll G45

  • Bullet Velocity increased by 30%, down from 40%
  • Now decreases ADS Speed by 10%
  • Now decreases Movement Speed by 1.3%

22” Cooper Custom

  • Now decreases ADS Movement Speed by 2%
  • Now decreases ADS Speed by 12%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 2%
  • Now increases Bullet Velocity by 40%

Kovalevskaya 604mm

  • Damage Range increased by 50%, down from 60%
  • Now decreases ADS Speed by 6%
  • Now decreases Movement Speed by 1%
  • Now decreases Sprint to Fire Speed by 5%
  • Now increases Bullet Velocity by 30%

Kovalevskaya 680mm B02D

  • Now decreases ADS Movement Speed by 2%
  • Now decreases ADS Speed by 12%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 1.5%
  • Now increases Bullet Velocity by 40%

Klauser 560mm Rapid

  • Damage Range decreased by 25%, up from 30%

Klauser 610mm Light

  • Damage Range decreased by 8%, up from 10%
  • Muzzle Velocity decreased by 12%, up from 20%

Klauser 710mm 02B

  • ADS Speed decreased by 12%, down from 10%
  • ADS Spread (bloom) decreased by 30%, up from 25%
  • Now decreases ADS Movement Speed by 2%
  • Now decreases Movement Speed by 2%
  • Now increases Bullet Velocity by 40%

ZP 770mm Precision

  • Now decreases ADS Speed by 6% 
  • Now increases Bullet Velocity by 30%

420mm Empress

  • Now decreases ADS Speed by 10%
  • Now decreases ADS Movement Speed by 3%
  • Now decreases Movement Speed by 2.5%
  • Now increases Bullet Velocity by 10%

440mm Anastasia Custom

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 20%

VDD 660mm 05HE

  • Movement Speed decreased by 5%, down from 4%
  • Now decreases ADS Movement Speed by 5%
  • Now increases Bullet Velocity by 50%

VDD RE02K

  • ADS Speed decreased by 7%, up from 8%
  • Bullet Velocity increased by 30%, down from 40%

Oak & Shield 590mm Model 2B

  • Sustained Recoil decreased by 25%, up from 30%

Queen’s 615mm Crown

  • Now decreases ADS Speed by 6%
  • Now increases Bullet Velocity by 30%

Queen’s 705mm Royal

  • ADS Speed decreased by 12%, down from 10%
  • Now decreases ADS Movement Speed by 2%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 1.5%
  • Now increases Bullet Velocity by 40%

Queen’s 775m Scepter

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 45%

Chariot 26” Precision

  • Now decreases ADS Speed by 6%
  • Now increases Bullet Velocity by 30%
  • Recoil behavior adjusted

CGC Ironsides

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 50%

VDD 680mm 31M

  • Now decreases ADS Movement Speed by 2.5%
  • Now decreases ADS Speed by 12%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 2.5%
  • Now increases Bullet Velocity by 40%

VDD 890mm 32M Luftschutz

  • ADS Speed decreased by 18%, down from 16%
  • Horizontal Recoil Control increased by 35%, down from 40%
  • Now increases Bullet Velocity by 45%
  • Vertical Recoil Control increased by 35%, down from 40%

Hockenson 305mm Precision

  • Now decreases ADS Move Speed by 1.7%
  • Now decreases ADS Speed by 5%
  • Now increases Bullet Velocity by 30%

ZAC 300mm

  • Now decreases ADS Speed by 6%
  • Now increases Bullet Velocity by 10%

Empress 129mm B03TT

  • Max Damage increased to 32, up from 30
  • Min Damage increased to 26, up from 24

Hockenson 348mm B13S

  • Neck Damage Multiplier increased to 1, up from .95
  • Now increases Bullet Velocity by 30%

SA 65mm Rapid

  • Horizontal Recoil Control decreased by 30%, up from 35%

Krausnick 317mm 04B

  • Now decreases ADS Movement Speed by 2%
  • Now decreases ADS Speed by 12%
  • Now decreases Hip Fire Accuracy by 15%
  • Now decreases Movement Speed by 1.5%
  • Now increases Bullet Velocity by 20%

Kovalevskaya 800mm B03

Kovalevskaya 800mm B03

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 50%

ZAC 730mm Precision

  • ADS Speed decreased by 7%, up from 10%
  • Now increases Bullet Velocity by 30%

Wilkie W-7

  • Now increases Bullet Velocity by 6%
  • Now increases Neck Damage by 10%

Shiraishi 374mm

  • ADS Speed decreased by 16%, up from 20%
  • Now increases Bullet Velocity by 30%
  • Vertical Recoil Control increased by 38%, down from 40%

Shiraishi Precision

  • Neck Damage Multiplier increased to 1.05, up from .95
  • Now increases Bullet Velocity by 20%
  • Now decreases ADS Speed by 6%

Shiraishi 712mm Sniper

  • ADS Movement Speed decreased by 6%, up from 12%
  • Movement Speed decreased by 3%, up from 8%
  • Now increases Bullet Velocity by 40%

120mm Gawain Short

  • Now decreases Bullet Velocity by 3.8%
  • Now decreases Damage Range by 6%
  • Now decreases Vertical Recoil Control by 4%
  • Fire Rate increased by 9.3%, down from 12.5%

320mm SA Shrouded

  • ADS Movement Speed decreased by 6%, up from 7%
  • ADS Speed decreased by 18%, up from 20%
  • Movement Speed decreased by 3%, up from 6%
  • Now increases Bullet Velocity by 30%

.30-06 20 Round Mags

  • Bullet Velocity decreased by 10%, up from 20%

7.62 Gorenko 50 Round Mags

  • Bullet Velocity decreased by 22%, up from 30%
  • Vertical Recoil Control increased by 29%, down from 30%

.30 Carbine 30 Round Mags

  • Movement Speed decreased by 1.5%, up from 3%

9mm 60 Round Drums

  • Horizontal Recoil Control increased by 28.5%, up from 28%
  • Vertical Recoil Control increased by 26%, down from 28%

.30-06 81 Round Pans

  • ADS Movement Speed decreased by 7%, down from 6.6%
  • Movement Speed decreased by 3%, down from 2.5%

16 Gauge 5 Round Fast Mags

  • Magazine Capacity increased to 5, up from 3

6.5 Sakura 20 Round Drums

  • Horizontal Recoil Control increased by 29%, down from 30%
  • Vertical Recoil Control increased by 29%, down from 30%

7.62 Gorenko 40 Round Mags

  • Horizontal Recoil Control increased by 27%, up from 24.8%
  • Movement Speed decreased by 1%, up from 1.5%

13mm Anti-Materiel 125 Round Drums

  • ADS Speed decreased by 5%, down from 4%
  • Movement Speed decreased by 3%, down from 2%

6.5 Sakura 125 Round Drums

  • Vertical Recoil Control increased by 15%, down from 20%

.45 ACP 12 Round Mags

  • Magazine Capacity increased to 12, up from 9

7.62 Gorenko 14 Rounds Mags

  • Magazine Capacity increased to 14, up from 9
  • The name will be updated to reflect the new Magazine Capacity in a future patch.

9mm 16 Round Mags

  • ADS Speed decreased by 9%, down from 6%
  • Magazine Capacity increased to 16, up from 13
  • Now decreases ADS Movement Speed by .5%
  • Now decreases Movement Speed by 1.2%

9mm 20 Round Mags

  • ADS Speed decreased by 12%, down from 8%
  • Magazine Capacity increased to 20, up from 18
  • Now decreases ADS Movement Speed by 1%
  • Now decreases Movement Speed by 2%

.303 British 15 Round Mags

  • Horizontal Recoil Control increased by 32%, down from 35%
  • Vertical Recoil Control increased by 32%, down from 35%
  • Now decreases Movement Speed by 1%

6.5 Sakura 20 Round Mags

  • ADS Speed increased by 2%, down from 4%
  • Magazine Capacity increased to 20, up from 15
  • Now decreases Movement Speed by 1.5%

7.62x54mmR 15 Round Fast Mags

  • ADS Speed decreased by 1%, up from 3%
  • Magazine Capacity increased to 15, up from 10

7.62x54mmR 20 Round Mags

  • Magazine Capacity increased to 20, up from 15
  • Now decreases Movement Speed by 2%

7.62 Gorenko 45 Round Mags

  • Fire Rate increased by 17.8%, down from 20%
  • Vertical Recoil Control increased by 22%, down from 25%

.30 Russian Short 36 Round Mags

  • Movement Speed decreased by 2%, up from 4%
  • ADS Speed decreased by 9%, up from 12%

8mm Kurz 48 Round Drums

  • Movement Speed decreased by 3%, down from 1%

6.5mm Sakura 5 Round Fast Mags

  • Magazine Capacity increased to 5, up from 3
  • The name will be updated to reflect the new Magazine Capacity in a future patch.
  • Now decreases ADS Speed by 2%

8mm Klauser 5 Round Mags

  • ADS Speed decreased by 2%, up from 4%
  • Bullet Velocity increased by 10%, down from 20%

7.62 Gorenko 30 Round Fast Mags

  • ADS Speed increased by 6.3%, up from 5.5%

7.62 Gorenko 40 Round Mags

  • ADS Speed increased by 4%, up from 3%

7.62 Gorenko 40 Round Mags

  • Horizontal Recoil Control increased by 22%, down from 25%
  • Vertical Recoil Control increased by 22%, down from 25%

9mm 64 Round Mags

  • Movement Speed decreased by 2.5%, down from 2%

Mercury Silencer

  • Horizontal Recoil Control increased by 5%, up from 1.34%
  • No longer increases Vertical Recoil Control by 4.77%
  • Now increases Bullet Velocity by 10%

MX Silencer

  • ADS Speed decreased by 5%, down from 4%
  • Horizontal Recoil Control increased by 3%, down from 3.62%
  • Now increases Bullet Velocity by 10%
  • Vertical Recoil Control increased by 5%, up from 0%

T1 Flash Hider

  • Horizontal Recoil Control increased by 2%, up from 1.1%
  • Vertical Recoil Control increased by 5%, up from 4.8%

Medium Telescopic Sight

  • ADS Speed decreased by 7%, up from 41%
  • Aiming Stability increased
  • Gun Bob decreased

Type 99 Mod. 2 7x Telescopic

  • ADS Speed decreased by 7%, up from 10%

The following Vanguard Optics have also had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

Grooved Grip

  • Horizontal Recoil Control increased by 8%, down from 9.3%

Polymer Grip

  • Sustained Accuracy increased by 4%, down from 5%

Type 99 Fabric Grip

  • ADS Speed increased by 4%, up from 3%

Volkssturmgewehr Fabric Grip

  • ADS Speed increased by 5%, up from 4%

Empress Marksman Stock

  • Movement Speed decreased by 2.6%, up from 4%

VDD 64M

  • ADS Speed decreased by 11%, down from 10%
  • Gun Kick increased slightly
  • Horizontal Recoil Control decreased by 10%, down from 12%
  • Vertical Recoil Control decreased by 10%, down from 12%

Gawain H4 Folding

  • ADS Speed decreased by 6.7%, up from 7.5%
  • Movement Speed decreased by 4%, up from 6%
  • Sprint to Fire Speed decreased by 8%, up from 10%

Owen Gun Removed Stock

  • Gun Kick increased slightly

Type 99 Removed Stock

  • ADS Speed increased by 5%, up from 4%

M1941 Hand Stop Underbarrel

  • Horizontal Recoil Control decreased by 4%, down from 4.8%
  • Vertical Recoil Control decreased by 4%, down from 4.7%

Carver Foregrip

  • Vertical Recoil Control increased by 4.4%, down from 5%

Mark VI Skeletal

  • ADS Speed increased by 4%, up from 3%

Warzone Update Sizes

  • PlayStation 5 and PlayStation 4:
    • 14.1 GB
  • Xbox One, Series S/X:
    • 13.7 GB
  • PC:
    • 11.5 GB (Warzone Only)
    • 15.5 GB (Warzone and Modern Warfare)