Cyberpunk 2077 'Megamod' Offers Full Gameplay Rebalance

The third-party mod is said to offer balancing, bug fixes, reworks and new content for all aspects of Cyberpunk 2077's gameplay.
The third-party mod is said to offer balancing, bug fixes, reworks and new content for all aspects of Cyberpunk 2077's gameplay. / Photo courtesy of CD Projekt Red

It's been nearly a full year since the initial, rocky launch of Cyberpunk 2077, and while CD Projekt Red has continued to put out giant patch after giant patch, there appears to be too much for them to fix in a handful of updates in the near future.

For those on PC, however, prominent Cyberpunk 2077 modder Scissors123454321 has just released their "Megamod," which, in tandem with Patch 1.3, is said to offer significant balancing, bug fixes, reworks and new content for all aspects of the action RPG's gameplay.

To give some perspective of how much effort was put into this project, Scissors123454321's Megamod description is upwards of 6,500 words long.

According to Scissors123454321, the mod is 50% dedicated to bug fixes, 35% to balancing and 15% to healing/drugs. Additionally, their intent was to rework as little as possible to keep the gameplay as close to what the vanilla game was meant to be.

The most significant change with the Megamod was the removal of scaling, the system in which both V and the AI enemies in the game gained stats as players progressed and leveled up in their runs.

Scissors123454321's reasoning for this is that, especially on higher difficulties, the base stats for V and enemies at level 1 and level 50 are essentially too dependent on the player picking up the right armor and putting their upgrades in the right stats/abilities to have a consistent gameplay experience.

It might sound counterintuitive, but by removing scaling and nerfing a lot of the Perks, in theory, players will end up getting stronger at a more natural, smoother pace the more they play.

"The game can't account for whether you know you can get a full set of legendary armor and armor mods before your first gig," Scissors123454321 wrote, "or whether you're still running around with Yorinobu's clothing and pistol at level 20.

"The reason why there's so many big damage bonuses in the game like +100% melee damage here, +25% ranged damage there, is because these upgrades are all supposed to get washed out as you level up and the enemies just get more hp and damage. Hence the reason why these big bonuses had to be brought down. The end result is that the immediate bonus of a stat-increasing effect won't feel as powerful, but by the end of the game it'll feel the same."

This move also serves as the foundation for the Megamod, as it allowed Scissors123454321 to make a number of other fixes, such as V's allies being able to actually contribute damage to enemies in firefights, and allowing enemies to have their own armor, complete with related perks and effects of their own.

From perk adjustments to weapon rebalancing, quality of life fixes and the addition of a Jackie Welles-dedicated drink, Scissors123454321's full patch notes and installation instructions can be found here.