Proficient in medium to short-range combat, the Necromancer class allows players to cast spells and summon the undead to fight in their stead in Diablo Immortal.
Used effectively, the Necromancer is a great class to pick if you lean more towards solo play. Summoning undead minions to help fight alongside you can see you through even some of the toughest instances. Like every available class, the Necromancer has its own special array of attacks and skills.
We've detailed every skill available for the Necromancer class in Diablo Immortal.
Diablo Immortal Necromancer Skill Tree
Here are all of the Necromancer skills in Diablo Immortal:
Soulfire (Unlocks at Lv. 1)
- Effect: Throw a ball of soulfire that explodes when it strikes an enemy, inflicting X damage to the target and 25% as much to all other nearby enemies.
- Ultimate (Hungering Soulfire): Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal X damage each. Targets hit multiple times simultaneously take 75% cumulatively reduced damage.
Bone Spear (Unlocks at Lv. 34)
- Effect: Shoot a piercing Bone Spear forward to inflict X damage, and pierce up to two additional enemies. Damage reduced 50% for each additional enemy pierced.
- Ultimate (Dread Skullscythe): Enhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals X damage to all nearby enemies and knocks them away.
- Command Skeletons (Lv. 1):
Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.
Passive: Raise a skeletal champion every eight seconds to a max of four. Skeletal champions deal X damage per attack.
- Grim Scythe (Lv. 1):
Slash with a summoned scythe, dealing X damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of two. Maximum two charges.
- Corpse Explosion (Lv. 3):
Detonate all corpses in the target area, each corpse dealing X damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit.
- Bone Spikes (Lv. 8):
Summon bone spikes that erupt from the ground, Stunning enemies for two seconds and dealing X damage. Charging longer increases range, and damage up to Y.
- Wraith Form (Lv. 15):
Transform into a wraith, gaining 50% increased movement speed and invulnerability for two seconds. During this time you cannot attack.
- Skeletal Mage (Lv. 20):
Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing X damage to all enemies in the bolt's path. You may not command more than six total skeletal champions and skeletal mages.
- Bone Wall (Lv. 28):
Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum three charges.
- Corpse Lance (Lv. 38):
Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons three lances that each deal X damage. Multiple hits on the same target deal 20% cumulatively reduced damage.
- Bone Armor (Lv. 41):
Protect yourself and nearby allies with a shield of bones that absorbs X damage for 12 seconds.
- Dark Curse (Lv. 44):
Curse all enemies in the area, dealing X damage to them over six seconds and greatly reducing their vision.
- Bone Spirits (Lv. 47):
Unleash a continual barrage of bone spirits, dealing X damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.
- Command Golem (Lv. 50):
Summon a bone golem for 24 seconds. When summoned, it will deal X damage to all nearby enemies and Stun them for two seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for six seconds.