Every Weapon Buff and Nerf in MW3 Warzone Season 2

Check out every weapon buff and nerf in MW3 Warzone Season 2.
Check out every weapon buff and nerf in MW3 Warzone Season 2. / Activision

Every weapon buff and nerf in MW3 Warzone Season 2 paved the way for a new meta in both Battle Royale and Resurgence.

Call of Duty: Warzone Season 2 just might be the most exciting update so far in the Call of Duty: Modern Warfare 3 era. After two years, Fortune's Keep is back in the Resurgence map rotation with refreshed POIs and even a Ranked playlist to elevate competition on the beloved map. The new season also delivered a long list of weapon buffs and nerfs for Warzone, including a nerf to the meta RAM-7 Assault Rifle and HRM-9 SMG.

Here's a breakdown of all the weapon changes in Warzone Season 2.

Here's Every Weapon Buff and Nerf in MW3 Warzone Season 2

Check out every weapon buff and nerf in MW3 Warzone Season 2, per Activision.

Assault Rifles

RAM-7

  • Mid Damage reduced to 24, down from 28.
  • Min Damage reduced to 22, down from 25.

MCW

  • Increased aim down sight time to 265ms, up from 240ms.
  • Increased sprint to fire time to 252ms, up from 241ms.

Holger 556

  • Increased aim down sight time to 270ms, up from 260ms.

TR-76 Geist

  • Headshot Damage Modifier reduced to 1.25x, down from 1.3x.
  • Upper Torso Damage Modifier increased to 1.15x, up from 1.05x.
  • Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x.

Battle Rifles

BAS-B

  • Max Damage reduced to 30, down from 35.
  • Increased sprint to fire time to 252ms, up from 231ms.
  • Increased aim down sight time to 270ms, up from 260ms.
  • Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s.

MTZ-762

  • Semi-Auto damage override has been removed. 

Sidewinder

  • Increased bullet velocity to 600m/s, up from 540m/s.
  • Decreased recoil and gun kick significantly.

JAK Thunder LMG Kit

  • Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms.
  • Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s.
  • Increased gun kick control and recoil control by 35%.

SMGs

HRM-9

  • Max Damage Range reduced to 12.9m, down from 16.5m.

WSP-9

  • Max Damage Range increased to 18m, up from 16.5m.
  • Near-Mid Damage Range increased to 26.7m, up from 22.9m.
  • Decreased aim down sight time 220ms, down from 240ms.
  • Broodmother .45 Kit:
    • Decreased aim down sight time to 241ms, down from 270ms.
    • Decreased movement speed penalties by 50%.

Lockwood 680

  • Mid Damage reduced to 30, down from 44.
  • Defender Heavy Long Barrel: Increased sprint to fire time penalty to 30%, up from 8%.

Haymaker

  • 12 Gauge Dragon's Breath:
    • Max Damage Range decreased to 2.9m, down from 3.5m.
    • Near-Mid Damage Range decreased to 4.1m, down from 4.8m.

Riveter

  • Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m.
  • .410 Gauge Incendiary:
    • Max Damage Range decreased to 2.5, down from 3.0m.
    • Near-Mid Damage Range decreased to 3.3, down from 3.8m.

Bryson 890

  • Mid Damage Range reduced to 10.4m, down from 13.2m.

KV Broadside

  • Decreased sprint to fire time to 189ms, down from 210ms.
  • Decreased aim down sight time to 240ms, down from 330ms.

Lockwood 300

  • 12 Gauge Dragon's Breath:
    • Max Damage Range decreased to 2.6m , down from 3.3m.
    • Near-Mid Damage Range decreased to 5.3m, down from 7.1m. 

MX Guardian

  • 12 Gauge Dragon's Breath:
    • Max Damage Range decreased to 2.9m, down from 3.5m.
    • Near-Mid Damage Range decreased to 4.8m, down from 5.5m.

LMGs

Pulemyot 762

  • Jak Annihilator Bullpup Kit:
    • Near-Mid Damage set to 32. New Variable
    • Near-Mid Damage Range set to 38.1m. New Variable
    • Min Damage reduced to 30, down from 34.

TAQ Evolvere

  • Max Damage increased to 34, up from 26.
  • Max Damage Range reduced to 30.5m, down from 45.8m.
  • Near-Mid Damage 29. New Variable
  • Near-Mid Damage Range 45.8m. New Variable
  • Min Damage increased to 26, up from 20.

TAQ Eradicator

  • Increased sprint to fire time to 252ms, up from 210ms.
  • Increased sprint to fire time to 340ms, up from 330ms.

556 Icarus

  • Decreased sprint to fire time to 235ms, down from 250ms.

RAAL MG

  • Decreased sprint to fire time to 199ms, down from 216ms.
  • Decreased aim down sight time to 330ms, down from 390ms.

RPK

  • Decreased aim down sight time to 380ms, down from 410ms.

Marksman Rifles

KVD Enforcer

  • Decreased headshot multiplier to 1.4x, down from 1.8x.

MTZ Interceptor

  • Increased sprint to fire time to 262ms, up from 252ms.
  • Increased aim down sight time to 280ms, up from 265ms.
  • Decreased neck multiplier to 1.0x, down from 1.62x.

MCW 6.8

  • Decreased aim down sight time to 245ms, down from 271ms.
  • Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s.
  • Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s.
  • Decreased bullet velocity to 930m/s, down from 1,016m/s.

LM-S

  • Reduced intensity of aim down sight idle sway.

Crossbow

  • Neck Damage Multiplier increased to 3x, up from 1.2x.
  • Lower limb Damage Multipliers increased to 1x, up from 0.9x. 

Sniper Rifles

XRK Stalker

  • Now one-shot downs to the head within its Max Damage Range
  • Max damage range increased to 50.8 meters. 

Longbow

  • Min Damage reduced to 73, down from 75.
  • Decreased aim down sight time to 520ms, down from 550ms.

Signal 50

  • Near-Mid Damage Range reduced to 62.3m, down from 67.4m.

SP-X 80

  • Increased aim down sight time to 545ms, up from 521ms.

Handguns

Renetti

  • JAK Ferocity Carbine Kit:
    • Reduced movement speed penalties by 50%.

WSP Stinger

  • Max Damage increased to 24, up from 20.
  • Near-Mid Damage increased to 22, up from 16.
  • Min Damage increased to 20, up from 14.

.50 GS

  • Max Damage increased to 78, up from 72.

Basilisk

  • Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.

Melees

Gutter Knife

  • Decreased melee lunge distance by 30%.

Karambit

  • Decreased melee lunge distance by 30%.

Combat Knife

  • Decreased melee lunge distance by 30%.

Dual Kodachis

  • Decreased melee lunge distance by 30%.

Dual Kamas

  • Decreased melee lunge distance by 30%.

Pickaxe

  • Decreased melee lunge distance by 30%.

Adjusted Attachments

JAK BFB Muzzle

  • Decreased gun kick control benefit to 55%, down from 60%.
  • Decreased vertical recoil control benefit to 35%, down from 40%.
  • Increased aim down sight time penalty to 15%, up from 12%.
  • Increased sprint to fire time penalty to 14%, up from 11%.
  • Increased aim walking speed penalty to 17%, up from 14%.
  • Added 18% bullet velocity penalty.

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