League of Legends Patch 11.5 Preview: Champion Changes
League of Legends Patch 11.5 will be introducing a variety of changes to several champions. Although Mark "Riot Scruffy" Yetter, the Gameplay Design Director of the game, revealed on Twitter that the changes included in the new patch are "not 100% final," the patch preview he posted provides us with a direct look into what we can expect to see in the upcoming update.
Patch 11.5, according to the 2021 Patch Schedule, is set to follow the biweekly pattern of release dates and is expected to release on Wednesday, March 3. As is stated on the schedule's page, "patch dates can change at any time for any number of reasons."
League of Legends Patch 11.5 Preview: Champion Changes
Riot Games will be introducing changes to a total of 18 champions in Patch 11.5. The following list provides an overview of the upcoming champion nerfs, buffs, and adjustments we can expect to see in the upcoming update.
Champion Nerfs
- Seraphine: P ally notes damage decrease (100 to 25%), P note decay after the first removed, R cooldown increase (160-120 to 180-120), P note damage change (4/8/14/24 at 1/6/11/16)
- Udyr: health per level decrease (99 to 92), R total aura damage decrease (50-275 to 40-240)
- Rammus: health per level decrease (95 to to 80)
- Shaco (support): W AOE damage decrease (15-35 to 10-30), W single target damage decrease (35-95 to 25-85), W deals an additional 10-50 damage to monsters
- Rell: base armor decrease (35 to 32), both W cooldowns increase (11 to 13 seconds)
- Azir: W soldier auto attack damage decrease (60-160 to 50-150)
- Gragas: Q mana cost increase (60-80 to 80)
- Senna: no longer grants over 100% crit chance, excess crit is instead granted as lifesteal (at the same conversion rate as before), Guinsoo Crit to on-hit conversion is now capped at 100% crit chance, Guinsoo on-hit damage is now affected by champion crit damage modifiers
Champion Buffs
- Pyke: "P Grey Health Storage 25-50% (by champion level) of damage taken" becomes "10% (+25% lethality), increased to 35% (+50% lethality) when two or more enemies are nearby"
- Karma: Q cooldown decrease (9-7 to 8-6 seconds)
- Trundle: Q cooldown decrease (4 to 3.5 seconds)
- Master Yi: E on hit damage increase (18-50 to 20-60)
- Sejuani: W second hit damage increase (5.25 to 6% max health)
- Jax: AD per level increase (3.38 to 4.25)
- Kog'maw: W on-hit magic damage increase (3-6 to 3-7% max health)
- Qiyana: W on-hit damage increase (8-40 to 8-64), W movement speed increase (5-10 to 5-13%), R damage increase (100-240 to 100-300)
- Samira: AD per level increase (2.3 to 3), Q damage ratio increase (80-110% to 80-120% tAD)
Champion Adjustments
- Twitch (AD vs AP): P AP ratio decrease (3 to 2.5%), R AD increase (25-55 to 30-60), R duration increase (5 to 6 seconds)
Although champion nerfs, buffs, and adjustments have the potential to shift the League of Legends meta toward a new direction, it is not always a certainty. We will ultimately have to wait to see Patch 11.5 in action before we can determine its effect on champion tier lists and playstyles.