5 Changes We Don't Want In League of Legends Patch 11.7
League of Legends Patch 11.7 isn't set to be released for another week, but there's plenty that could stand to be changed when it does go live. The Space Groove collection, the newest skin set, went live on the PBE on March 16 sending players into a frenzy. Still, there hasn't been any word yet on the game changes that are coming. As we wait together, here are the five updates we don't want to see in League of Legends Patch 11.7.
League of Legends Patch 11.7 Changes We Don't Want
Jungle Nerfs
The jungle has been one of the most tweaked roles throughout all of season 11. Starting with the changes to the jungle mobs, we saw a shift to a more lane-reliant play style. But 11.6 included changes to both the smite and gromp camps that helped junglers be a more formidable threat. Hopefully, through the rest of the season, Riot Games makes it a priority to help revive the role in the their quest for balance.
More Damage
This has been said many times, but more damage is one of the last things that we need in this current meta. It's gotten to a point where the game is dominated by a slew of glass cannons. The overwhelming shift between 11.5 and 11.6 is a big indicator of this. Mages were the royalty of 11.5 but take away their armor and they've taken a major backseat to the assassins like Zed.
Older Champion Reworks
While I can commend Riot for their attempt to reintegrate their older champions back into the game some of it seems more like a side project than anything viable. The win rates and pick rates of these champions don't really increase in casual or competitive play. They'd be better off sorting out the items and champion needs than trying to reinsert these characters into a game that's grown far beyond them.
More Lifesteal
One reason why a lot of these glass cannons are running wild right now is because they deal so much damage that with lifesteal they can heal faster than enemies can hurt them. Any more would just turn the game into a battle of the the carries.
Item Nerfs To Commonly Used Items
This isn't me saying that items don't need to be balanced because they absolutely do. You can almost count on certain champions to invest in specific mythic items because of the clear advantage that they have compared to others, Stridebreaker for example. But constantly tweaking the current game items doesn't seem to be helping anything so maybe it's time to add some new items that will challenge the current selections. It would not only revitalize the game but also fix some of the item disparity issues, or rather lack thereof.