NBA 2K23 2.0 Patch Notes: Current and Next Gen

Here's the full list of 2.0 patch notes for NBA 2K23 on Current and Next Gen.
Here's the full list of 2.0 patch notes for NBA 2K23 on Current and Next Gen. / 2K

In preparation of Season 2, the NBA 2K23 2.0 patch notes were revealed Wednesday.

The 2.0 update is already live on almost all of its available platforms, as PC players are said to be getting the patch on Friday. Here's the full list of 2.0 patch notes for NBA 2K23 on Current and Next Gen.

NBA 2K23 2.0 Patch Notes: Full List

Next Gen

General

  • The Bill Russell "6" logo has been added to the court floor for all 30 NBA teams
  • The Bill Russell "6" patch has been added to the uniforms for all 30 NBA teams
  • The ability to quickly toggle between players on the Edit Player menu has been restored
  • Players assigned to teams from the Create-a-Player pool will no longer retain duplicate or retired numbers
  • Occasional disconnects that could occur in Play With Friends Quick Play during initial matchmaking or when using custom rosters have been resolved
  • The Crypto.com arena name has been added to the jumbotron for the LA Lakers, LA Clippers and LA Sparks
  • Players and coaches have had general likeness updates or adjustments made
  • Historic players have received new sculpts

Gameplay

  • Fixed a problem with certain standing layups that would cause them to fade away from the rim instead of towards it
  • Addressed an issue where the user could momentarily lose control while defensive shading
  • The Dream Shake badge will now lessen the penalty when chaining multiple fakes together
  • The "Run" game plan series will now work correctly using On-the-Fly Coaching
  • Certain post animations that were not playing as intended have now been properly enabled
  • Shot fakes that could force the player to go out of bounds unintentionally will no longer do so
  • CPU players no longer use layup timing, as they were unrealistically proficient with it
  • The free-throw difficulty slider will now function correctly
  • Fixed some problems with controllable rim hangs that were causing players to vault into the air unexpectedly
  • Air balls will no longer occur when shot timing is slightly early, slightly late, or better
  • Shot timing will now work correctly for hook shots when playing online games
  • The frequency of contact dunks on lower difficulty levels has been increased
  • Made shots will now have more ball-rim physics interaction variation rather than always swishing
  • Fixed Favorite Plays not showing up in many modes for On-the-Fly Coaching
  • Resolved a rare hang that could occur during certain inbounds plays
  • Various Michael Jordan signature animations have been updated
  • Added new facial expressions to several animations

Jordan Challenge

  • The Restricted Area line will now properly appear on the court in the "Pass the Torch" game
  • The paint design has been updated to be accurate to real life in the "Bad Boys" game

City/Pro-Am/Rec/Theater

  • Many improvements to performance and stability have been made to enhance the overall experience in the City
  • The Court Status overlay is now available when standing on a Got Next spot in the City
  • Reduced the delay in exiting a court after winning a game in the City
  • The remaining player in head-to-head games will now be awarded a win if all other players have left
  • Games played in the Theater will now properly count towards the user’s skill level progression
  • Various fixes and improvements have been made to private matchmaking and squads, including when entering the Event Center
  • Several changes related to invites have been made to increase stability and better streamline the experience
  • Various updates have been made to games on the district courts in the City to improve the experience and ensure intended progression
  • Fixed an issue that could cause some weekly quests to expire early
  • Addressed various issues with the stat overlays in Pro-Am games to improve their accuracy
  • Fixed a rare issue that could cause players to be invisible when entering Ante-Up
  • Resolved an issue with adrenaline boosts occasionally displaying the incorrect number remaining
  • Resolved an issue that was causing the shot meter to be invisible when shooting in Brickley’s Gym
  • Individual tattoos can now be properly removed when there is more than one on a particular body part

MyCareer/Quests/Progression

  • Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression throughout the mode
  • Core MyPlayer progression speed has been slightly increased
  • Fixed an issue that was preventing certain Tier 3 badges from being cored
  • Fixed a rare issue that could cause certain equipped animations to reset to default
  • Several changes have been made to improve photo quests, particularly ones using the tripod
  • Badge progression will now work correctly when playing games on the district courts in the City
  • Resolved an issue that was preventing certain users from continuing after playing one of the games at Dreamer Park in the It’s a Cole World questline
  • Fixed an issue with certain Coach Graves quests where he wouldn’t be present in the locker room and the user would be unable to progress
  • Made additional updates to the Palace Intrigue quest to help users stuck on certain objectives
  • Resolved a rare issue that could cause saves to be blocked on load due to not being able to enter the arena
  • Fixed a rare issue that prevented certain NPCs from being present when attempting to do selfie quests with them
  • Resolved an issue where users could get stuck with the inline skates equipped after a time trial, which could prevent them from completing quests requiring other vehicles
  • Resolved an issue that could cause season-specific Stat Quests to progress incorrectly
  • Relaxed some requirements on City stat quests so that they can be more easily completed with any build type
  • Addressed an issue with a handful of daily and weekly quests that could cause them to not have a title/description in the display
  • Quests requiring personal brand increases in non-NBA games will now be accurately tracked
  • The rewards for the Chris Brickley quests are now correctly displayed

MyTeam

  • Various improvements and updates have been made to all modes and many menus throughout MyTeam
  • An anti-competitive check for idle players has been added to Multiplayer modes in MyTeam
  • Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games.
  • High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
  • Updated the Wheel Spin to make the location of featured prize slots less confusing
  • Players will no longer receive losses on their menu records when their opponent quits
  • Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
  • Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
  • Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
  • Added a 'Trophy Case' category to The Exchange
  • Addressed an issue that prevented the "Level Up" Trophy/Achievement from unlocking in MyTeam
  • Replacing badges on a Player Card from the Edit Player menu will now work correctly
  • Playbooks will now save as expected in the Coaching tab of Edit Lineups
  • Dynamic Duos will now consistently report their boosted overall ratings
  • Dynamic Duo info has been added to the General page on the back of MyTeam cards
  • Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
  • Fixed the Limited countdown timer reporting different times on the main menu and within Limited
  • Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
  • Prize Balls have received a visual update
  • Fixed the alphabetical order for the "Killer Combos" badge in the Auction House search options
  • Removed Original Owner stickers from Player Cards listed in the Auction House
  • The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
  • Duplicate player cards will no longer be able to be used in the same Exhibition Mission

MyNBA/The W

  • Various stability fixes and improvements have been made for MyNBA, MyNBA Online and The W
  • Imported Player DNA players will now be properly classified as rookies
  • Modern and created players imported into MyNBA Eras rosters will now be given the correct age
  • The rookie salary scale will no longer inflate to unrealistic levels over time when starting in the Magic/Bird era of MyNBA
  • Trade exceptions will now be calculated correctly when only a portion of it is used
  • Oklahoma City crowd signs will no longer appear in the Sonics 1990s era arena
  • The color of the shorts for the Los Angeles Clippers 2013 uniforms has been corrected
  • Fixed a rare issue that could cause players to have $0 contracts or incorrect contract lengths
  • Expansion teams in MyNBA will now have appropriate attendance effects and commentary support
  • Addressed some issues that could occur when an expansion team drafts a player from another team on a non-core contract and then puts them on their core roster
  • The Kobe era will now use the correct rules in the 4th quarter of the All-Star game
  • Resolved a rare hang in the offseason when playing in a league with 36 total teams and a small amount of playoff teams
  • Fixed a hang that could occur when bringing up a player card on the roster menu during the offseason in MyNBA Online
  • Male NBA prospects will no longer appear when using custom draft classes in MyWNBA
  • A new court floor has been added for The W Online and The W contact workout games
  • The Team Chemistry pillar in The W will no longer stop at Level 6
  • Fixed a rare hang that could occur in The W after editing team branding

Current Gen

General

  • The Bill Russell “6” logo has been added to the court floor for all 30 NBA teams
  • The Bill Russell “6” patch has been added to the uniforms for all 30 NBA teams
  • Resolved an issue that would cause compression shorts to clip into players
  • Multiple shoe and clothing updates that improve their visual quality
  • Player Likeness Updates

Gameplay

  • Fixed an issue with certain standing layups that would cause them to fade away from the rim instead of towards it
  • Dream Shake badge will now lessen the penalty when chaining multiple fakes together
  • Fixed an issue with shot fakes that could force the player to go out of bounds unintentionally
  • CPU players no longer use layup timing as they were unrealistically proficient with it
  • Air balls will no longer occur when shot timing is slightly early, slightly late, or better
  • Shot timing will now work correctly for hook shots when playing online games
  • Increased the boost duration of Adrenaline while off-ball
  • Resolved issues with hitching and abrupt stops in motion. This was both a visual and a control issue
  • The frequency of contact dunks on lower difficulty levels has been increased

MyCareer/Neighborhood

  • Resolved an issue where Pro-Am players were unable to ready up when entering from the Gatorade Gym elevator
  • MyPLAYER’s in-game appearance in the builder will no longer reset to default hair when creating a new save
  • Fixed an issue where players could not re-enter The Bridge after an event ended
  • In The Galleon and MyCOURT, players will now walk full out of bounds before being passed the ball (no more errant turnovers)
  • For REC, changed the AI spawn time in a Rec lobby from 90 seconds to 10 minutes
  • Toned down the idling sound for the hoverbike
  • Resolved an issue where Season XP animated slowly during the end game recap
  • Fixed an issue where the endorsement popup in the recap screen had no background making it difficult to read
  • Fixed an issue where the Daily Prize UI would overlap the Birds Eye overlays
  • Resolved a MyCOURT hang that could occur when a guest starts a shootaround at the same time the host starts a drill

Jordan Challenge

  • Fixed an issue where the 0 would not display when the game clock was greater than 10 minutes
  • Game scores should now properly be reflected on the jumbotron in Jordan Challenge games
  • Updated the end of game Goal Progress overlay to better distinguish from previously completed goals and goals completed within the current game
  • The Challenge Progress overlay should now properly display as the user approaches the goal in "Start of a Dynasty"
  • Challenge Stars should no longer flicker when user scrolls through the game list

MyTeam

  • Various improvements and updates have been made to all modes and many menus throughout MyTeam
  • An anti-competitive check for idle players has been added to Multiplayer modes in MyTeam
  • Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games
  • High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
  • Updated the Wheel Spin to make the location of featured prize slots less confusing
  • Players will no longer receive losses on their menu records when their opponent quits
  • Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
  • Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
  • Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
  • Added a 'Trophy Case' category to The Exchange
  • Addressed an issue that prevented the "Level Up" Trophy/Achievement from unlocking in MyTeam
  • Replacing badges on a Player Card from the Edit Player menu will now work correctly
  • Playbooks will now save as expected in the Coaching tab of Edit Lineups
  • Dynamic Duos will now consistently report their boosted overall ratings
  • Dynamic Duo info has been added to the General page on the back of MyTeam cards
  • Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
  • Fixed the Limited countdown timer reporting different times on the main menu and within Limited
  • Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
  • Prize Balls have received a visual update
  • Fixed the alphabetical order for the "Killer Combos" badge in the Auction House search options
  • Removed Original Owner stickers from Player Cards listed in the Auction House
  • The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
  • Duplicate player cards will no longer be able to be used in the same Exhibition Mission
  • Addressed a visual issue that could occur when Evolving Player Cards
  • Updated various Historic court floors to improve accuracy
  • Fixed an issue where Community Logos were appearing on both sides of the gamertag
  • Improved the lighting of the crowd in Triple Threat arenas