Players are frustrated by the lack of bug fixes and server health resolutions in Apex Legends.
Though, this isn’t news. We’re about half a week out from when players expected the game’s servers to be operating properly and, with no end in sight, some are thinking of alternate methods to fix it. One Apex streamer, BRose511 (@brose_511), took to Twitter to voice his idea to the devs.
Why a ‘0 Content Season’ Won’t Work, According to Apex’s Ryan Rigney
”I think I can speak for a majority if not all of the apex community with this,” BRose511 wrote, “We will take a season of 0 new content for the game to be properly balanced, servers fixed, and audio issues resolved.”
The tweet garnered quite a bit of attention from both sides of the aisle. Some argued that a season of no content would injure the game and put a significant dent in its profits—effectively killing it before the fixes could be applied. Others replied that the game is already made suffering with all the issues it has and that giving developers room to manuever could put things back on track.
Respawn Entertainment’s Communications Director, Ryan K. Rigney (@RKRigney) had his own response. About 5 hours later on Wednesday, Sept. 22, Rigney replied to BRose511’s tweet, explaining why this idea wouldn’t work.
”Game dev simply doesn’t work this way. Devs aren’t villagers from Age of Empires that can all just be moved from ‘content creation’ to ‘bug fixing.’” He wrote.
In laymen’s terms: it’s a lot easier to say “just focus on squashing bugs in the code” than to actually shift an entire team of programmers into that field. Setting aside how notorious bugs are with multiplying in code, it makes sense that there’s already a lot more going on behind the curtain than players think.
Rigney went on to mention Rainbow Six Siege’s (R6S) “Operation Health” and the “Fix PUBG” campaign that both debuted with the goal of fixing bugs at the expense of content. In his tweet, he called them “great marketing stunt[s].”
Some players seem to disagree. Those who paid attention to R6S’s campaign noted that the game actually did appear to meet its goal. It was more stable, they reported, and generally ran smoother.
DBLTAP cannot confirm the state of a fix for Apex Legends’ repetoire of issues at the time of writing.