The Hatch and Key Changes in the Dead by Daylight Developer Update

Photo courtesy of Behaviour Interactive

Behaviour Interactive has a lot planned for October including multiple killer changes and some interesting additions, and changes to the hatch and keys.

Behaviour Interactive even released a full roadmap of sorts for the Halloween event. Mostly centered around the Hour of the Witch, the newest survivor arrived on Sept. 28 on the PTB and revealed a whole new type of totem: Boon Totem.

As described in the developer update, "Survivors will be able to bless a totem to change it into a Boon Totem and these blessings are designed to offer comfort to the Survivor Team, a small safe haven. However, unlike a Hex Totem, the Killer can also quickly interact with the created Boon Totem to completely remove the associated blessing, once again turning it into a dull totem, they will also be able to hear the Boon Totem when in its range. Each Survivor can only have one Boon Totem active at a time. This Boon Totem will combine the effects of all of their equipped Boon perks."

The Hatch and Key Changes in the Dead by Daylight Developer Update

The hatch and key mechanic is a weird one and depending on which side of the fence you're on, you want changes to the keys. Behaviour Interactive is trying to make it fair for both sides.

"The hatch, and keys by extension, have long been very contentious topics, leading to some heated debates. We have some changes incoming to make them a little fairer. First, the hatch will no longer spawn if there’s more than one Survivors in the trial. This means you’ll never have to worry about the last three Survivors vanishing when there’s still one generator left."

"Additionally, the hatch will now take a few seconds to open with a key once it is closed. Progress does not reset when the Survivor cancels the interaction. This eliminates the problem where a Survivor can simply sprint straight at the hatch and instantly open it and escape."

"With that said, these changes will make the “Where Did They Go!?” achievement impossible to obtain, so it will be changed to ‘Escape through the Hatch using a Key.”