Valorant

Valorant Patch Notes 4.08: Fade Added, Jett, Sova and Neon Nerfed

"The Agent of your dreams is finally here."
"The Agent of your dreams is finally here." / Image courtesy of Riot Games

Valorant Patch 4.08 officially went live Wednesday morning as Riot Games ushered in Act 3 of the competitive tactical shooter's fourth episode.

In addition to the debut of the game's newest Agent in the Turkish Initiator Fade, Riot has dropped perhaps some meta-changing nerfs to Jett, Sova and Neon, as well as plenty of other key changes. Here's a breakdown of the 4.08 patch notes for Valorant Episode 4 Act 3.

Valorant Episode 4 Act 3 4.08 Patch Notes Detailed

Agent Updates

Fade

Jett

The team loves what Jett has continually brought to the fight, but as the game has evolved, some of her impacts have pushed beyond what we think is healthy for the tactical promise of Valorant.

Riot Games
  • Tailwind
    ○  Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
    ○  Jett’s Tailwind charge can still be regained with 2 kills
    ○  To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

Sova

At high-level ranked or pro play, Sova’s been a staple for quite some time. While his power has not been felt as viscerally as Jett’s, his impact in coordinated settings is nearly unmatched.

Riot Games
  • Owl Drone
    ○  Duration reduced 10s >>> 7s
    ○  Health reduced 125 >>> 100
    ○  Dart Reveal: Number of reveal pings reduced 3 >>> 2, Initial delay before first ping reveals increased 1.2s >>> 1.6s
  • Shock Dart
    ○  Max Damage decreased 90 >>> 75
    ○  Radial damage has been scaled in accordance with new max damage
  • Quality of Life
    ○  Changed crosshair color to green to better stand out against the white HUD
    ○  Removed delay on [Target Hit] confirmation text
    ○  [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone
    ○  [Target Hit] confirmation text now remains on screen for 2s, previously 1s
    ○  Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
    ○  Sage’s Barrier Orb
  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent

Neon

We’ve been keeping an eye on Neon and wanted to make some quality of life changes to help remove some friction when playing as, or with, Neon.

Riot Games
  • High Gear
    ○ Slide cannot be cast during equip delay
    ○ Velocity restriction removed
    ○ Neon can now slide sideways and forward, and only requires that she is moving
    ○ Energy drain increased 6.7/s>>>10/s

Agent Ability Ammo

  • Jett’s Bladestorm, Raze’s Showstopper and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

Competitive Updates

5-Stack Queues

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
    ○  If EVERYONE in your party is Iron–Diamond 2: No RR penalty if within normal grouping, 25% RR penalty for all players if any player falls outside of normal grouping
    ○  If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant): 25% RR penalty for all players
    ○  If ANYONE in your party is Radiant: 75% RR penalty for all players
    ○  Tuned matchmaking to reduce wait time for 5-stacks

Bugs

Agents

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance

  • Fixed a bug in the Shooting Range where bots would respawn unarmed