Call of Duty

Warzone Season 2 Reloaded Weapon Changes Detailed

The Armaguerra 43 is Warzone's latest weapon addition.
The Armaguerra 43 is Warzone's latest weapon addition. / Photo courtesy of Activision

Warzone Season 2 Reloaded arrived on live servers Wednesday, bringing a massive number of changes to the game. As always, weapon tuning was a major focus of the update.

The headlining weapon change in the mid-season update is, of course, the addition of a new weapon. The Armaguerra 43 is a submachine gun that boasts a very high rate of fire, but that falls off in effectiveness over long ranges. Expect to see this gun a lot in the next couple weeks of play as players figure out where it stands in the meta.

Several other weapons were returned to change the balance of power in the game. The Vargo 52 had its damage decreased across the board, but saw its neck damage multiplier increased to compensate slightly. The Sten's ammo capacity went up to make the rest of its stats more apparently compelling. A pair of marksman rifles gained bullet velocity.

See the full change list below, then check out the map changes here and the full patch notes here.

Warzone Mid-Season Update Weapon Changes

New Weapons

Armaguerra 43 (VG)

  • Very high rate-of-fire SMG. Effective at short to medium range engagements.

Weapon Adjustments

Assault Rifles

Vargo 52 (BOCW)

  • Maximum Damage decreased from 28 to 27
  • Minimum Damage decreased from 24 to 23
  • Neck Damage Multiplier increased from 1.2 to 1.3

The Vargo 52 (BOCW) is a powerful new addition to the AR category and was outperforming where we wanted it to be. We expect that the weapon will still excel within its damage range and will be keeping a close eye on it for the future.

Volkssturmgewehr (VG)

  • Gun Kick adjusted

The Volkssturmgewehr (VG) tended to drift to the right while firing, which could distract or obstruct sight when it mattered most. This change mutes that Weapon movement considerably.

Marksman Rifles

G-43 (VG)

  • Bullet Velocity increased by 13.8%

M1 Garand (VG)

  • Bullet Velocity increased by 14.3%
  • ADS Movement Speed increased from .86 to 1
  • ADS Interrupt Time increased from 300ms to 250ms

ADS Interrupt Time is the point in the Aim Down Sight animation where it can be interrupted by other actions. This change will make its Handling feel lighter and more responsive.

SVT-40 (VG)

  • Bullet Velocity increased by 16%

Vanguard Marksman Rifles were behind when looking at velocity. These adjustments are intended to make them far more reliable at their optimal ranges.

Melee

  • Most Melee Weapons now execute a Melee Finisher on a second consecutive strike.

This change is significant as Melee Weapons deal 135 damage, which if left unchanged, would consistently require 3 hits to kill with the increase to base health.

Shotguns

  • Vanguard Shotgun Damage increased by 10%.

Einhorn Revolving (VG)

  • Magazine Capacity increased from 5 to 6

Sniper Rifles

3-Line Rifle (VG)

  • [Controller Only] Aim Assist enabled when not in ADS

Type 99 (VG)

  • [Controller Only] Aim Assist enabled when not in ADS

Submachine Guns

Sten (VG)

  • 7.62 Gorenko Capacity increased from 32 to 36
  • .45 ACP Round Fast Mags Capacity increased from 28 to 32
  • 9mm Mags Capacity increased from 20 to 28

On paper, the Sten (VG) has an incredibly compelling stat-line. In reality, it suffered far too much from its limited magazine capacities–which prevented it from piercing the upper echelon of Submachine Guns. A moderate mag size increase will make the Sten (VG) a more competitive option for those who prefer highly-mobile playstyles.

Welgun (VG)

  • Fire Rate decreased by 2.2%
  • Recoil increased slightly