3 Best Changes of PUBG Console Update 6.3

Here are my choices for the three best changes in PUBG Console Update 6.3.
Here are my choices for the three best changes in PUBG Console Update 6.3. / Photo courtesy of PUBG Corp

PUBG consoles latest update was delayed for sometime despite the promise of a quick release behind its PC counterpart. That didn't happen, but the patch has arrived on live servers finally.

They're dropping the Panzerfaust onto Karakin, prepping the third Anniversary skins for their end-of-the-month giveaway, rebalancing some weapons including the Tommy Gun, and summing it all up with some bug fixes and quality of life improvements including the much requested change to invincibility in Team Deathmatch. Here are my choices for the three best changes in PUBG Console Update 6.3.

3 Best Changes of PUBG Console Update 6.3

3. Weapon Rebalancing

Giving the Tommy Gun some much needed love allows players to try to change things up or feel like they can actually win a fight if all they find is the Tommy Gun. The buffs should give players confidence enough to use the Tommy Gun and even carry it late game. Removing the M249 from Care Packages gives players another weapon to use more often and probably teases a new weapon addition on the horizon which PUBG Corp plans to add to the crate. Everybody wins.

2. Karakin and Esports Rules Added to Custom Matches

Fans looking to set up their own community tournaments or wanting to try out Karakin in a safe space can now do so. PUBG Corp has added Karakin to the playable maps on custom maps and you can also play the official 2020 esport ruleset on custom maps too. If you like the game better when pros play it, this is your chance to test your skills.

1. Quality of Life Changes

PUBG Corp has made it easier to see items on the ground by enhancing the glowing effect and they even added a new pulse effect which can be disabled if you find it distracting. Team Deathmatch invincibility has finally been nerfed after the community was outraged by the system. When spawning players received a short period of invincibility to keep them "safe" as they spawn into the game, but it would last a bit too long and players would get into team fights while still invulnerable. Now, if a player fires a weapon, the invincibility drops off.