Apex Legends Update 1.78 Patch Notes Introduces Seer Nerfs, Smaller Updates

We've broken down the major points of Apex Legends Update 1.78 and its later companion updates.
We've broken down the major points of Apex Legends Update 1.78 and its later companion updates. / Respawn Entertainment

We've broken down the major points of Apex Legends Update 1.78 and its later companion updates.

The original update was published on Monday, Aug. 23, with two smaller updates following suit within the last two weeks. Let's get right into those notes and the later smaller updates were released up until this article's publication.

Apex Legends Update 1.78 Patch Notes Explained

For reader convenience, we've split each major piece into its own section, starting with the primary point of interest—Seer's overhaul.

Seer Nerfs

The reign of Seer is over, it seems. Respawn shipped a batch of nerfs to the legend's passive, tactical, and ultimate abilities as the main part of Update 1.78. They also fixed a collection of unnamed bugs and adjusted a few of the prompts around his voice lines so they fire correctly.

The following changes were made to Seer's passive ability:

  • Increased wait time between sensor spikes for full HP targets (1.25 seconds to 1.75 seconds)
  • Removed center circle ellipses
  • Reduced range beyond 75 meters (blue spikes)
  • Reduced field of view (FOV)

Seer's tactical has seen the following tweaks:

  • Increased detonation delay from 1.4 seconds to 1.6 seconds
  • Players hit are no longer damaged or flashed. Screen shake from being hit is also reduced
  • Move slow added while holding tactical
  • Lowered volume on the audio
  • Fixed tactical FX being visible in firing range when it’s not supposed to be

Players should experience the following shifts to Seer's ultimate:

  • Increase cooldown from 90 seconds to 120 seconds
  • Lowered volume on the audio

Further 1.78 Fixes

  • Fixed a problem caused by Climatizer FX (“No existing effect for handle” error)
  • Resolved an issue with challenges (“Array index -1 is out of range”)
  • Fixed most instances of Legends “holding a grenade” when they have none in their inventory (Wattson still suffers from this in some rare cases—poor Wattson!)
  • Fixed an error with using multiple grenades on explosive holds (the following update later today will cause explosive holds to spawn closed again)
  • Switch: Fixed Holospray display

Secondary Aug. 23 Update

The development team shipped a much smaller, two-point update later that day. It consisted of the following changes:

  • Temporarily disabling Prowler in Arenas due to crashing issues
  • Resolved a bug that was preventing some stats from being properly tracked. Missing stats aren't recoverable, but should track correctly going forward. (Sorry about that one!)

Third Aug. 30 Update

The team also shipped an update earlier today, Aug. 30, with three primary bug fixes for Apex Legends players:

  • Knocked players sometimes being able to jump
  • Steam "No price found" issue with Bangalore Edition
  • Miscellaneous stability fixes

We'll have to see how Seer mains are able to work with the nerfs and changes to his kit going forward.