Average KD in Modern Warfare 2: What's a Good Kill-Death Ratio?


Wondering what the average kill-death ratio (KD) is in Call of Duty: Modern Warfare II? We've got you covered.

In a competitive climate in which the terms "skill-based matchmaking (SBMM)" and "bot lobbies" generate genuine animosity among COD players, it is perhaps no surprise that many take their KD ratios very seriously. After all, it is perhaps the clearest point of comparison players can use to compare their skill in-game to others. Here's a breakdown of what a good kill-death ratio is in Call of Duty: Modern Warfare 2.

Average KD in Modern Warfare 2: What's a Good Kill-Death Ratio?

As in just about all multiplayer games, your KD ratio is determined by how many enemies you’ve killed and how many times you’ve died. A KD of 1.0 in a match means you got a kill for every time you died (e.g. 10 kills and 10 deaths).

In COD, players often use their career KD ratios to compare themselves, which uses the all-time amount of kills and deaths they've accumulated on their accounts. In general, KDs are used to determine whether or not someone is good at the game. The higher your KD, the better you're considered to be.

Of course, KDs aren't always the most accurate measure of skill. After all, the person who sits on the hill in Hardpoint will likely die to things out of their control in order to help secure the win.

Unfortunately, Activision has yet to make the game's application programming interface (API) go live, which is essentially the backend tracking that shows all the stats. As such, this has made it so that every third-party tracking service looking to provide stat trackers for MW2 has been unable to do so.

This, coupled with the fact that Modern Warfare 2 is missing a lot of staple features like Ranked Play, hardcore modes and basic combat record/barracks screens, means that it's pretty impossible to keep track of your own KD stats at the moment, let alone see others'.

Ultimately, to keep things simple for now, many players see a KD higher than 1.05 as acceptable. As long as you're winning gunfights more than you're losing, you'll have a positive number (>1.0) once Activision begins providing its career data.

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Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!