When creating with a fresh MyPlayer build in NBA 2K22 MyCareer, most players know that the journey to 99 overall is long, tiring, and most importantly, costs a ton of VC.
As such, perhaps nothing hurts more than realizing that a maxed-out build will forever be flawed in a certain area due there being no ability to respec in the series. Here's a breakdown of how much attribute points your MyPlayer build should have in Physicals in NBA 2K22 MyCareer on Current Gen and Next Gen.
NBA 2K22 MyCareer Physicals: How Much to Put in a Build
As most veterans of the virtual basketball franchise know, just as not all Jump Shot animations were created equal, not all attribute categories were either.
Thanks to those in the community who have taken it upon themselves to do meticulous testing of the "under the hood" effectiveness of NBA 2K22's various animation, Badge and attribute offerings, such as NBA2KLab and NBA 2K Tutes, we are able to know that there are a lot of those where a "sweet spot" exists.
Instead of going overboard in maxing out certain areas, players can thus save time and money by being aware of certain things before investing their VC and limited attribute upgrades.
For those on Current Gen, although you can't specifically upgrade your physicals, the pie chart system is pretty straightforward and works more as a safety net since you can't really go terribly wrong (although the full speed one is generally always the best to use).
Aside from Vertical which affect a build's ability to unlock certain dunk animations, all of the Physicals solely affects how much of an athlete your player is. But even then, that can be pretty vague. Here are some things to be aware of when setting your Physicals:
- The Gym Rat Badge/Perfect Gatorade Workout adds +4 to all your physicals. This why I don't go above 95 in Physicals on my builds.
- Speed affects how fast your player runs without the ball. It also has a sweet spot for bigs around the mid-60s. For guards, the higher, the better.
- Acceleration affects how fast your player speeds up into short bursts/sprints only when dribbling. For ball-handlers, the higher, the better.
- Strength affects a lot of different things having to do with contact (e.g. setting screens, blowby dribbles, finishing contact dunks) but not a lot. It's mainly used when backing down/being backed down in the paint. For guards, 30-40 is solid. For bigs, the higher the better.
- Vertical doesn't affect interior or perimeter contest, or contact dunks. Since it mainly affects which contact dunks a build can get, it's likely best to just raise it up to meet those requirements. Putting more attributes in Vertical past that could be better for rebounding and blocking, but likely not by much.
- Out of all of the Physicals, Stamina is perhaps the most straightforward. The higher, the better for all builds, especially since it affects your shot speed, dribbling and ability to defend.