Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: All Weapon Buffs and Nerfs

"We are thrilled to kick Season 01 Reloaded off with some fresh content in time for the holidays across Multiplayer, Co-op, Warzone 2.0!"
"We are thrilled to kick Season 01 Reloaded off with some fresh content in time for the holidays across Multiplayer, Co-op, Warzone 2.0!" / Activision

At long last, the Season 1 Reloaded midseason update for Call of Duty: Warzone 2 and Modern Warfare 2 has officially arrived, and so have the patch notes.

From weapon balancing changes to bug fixes, quality-of-life additions and more, here's a breakdown of the Season 1 Reloaded patch notes for Warzone 2 and Modern Warfare 2.

Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: Full List

Here are the official adjustments Infinity Ward and Raven Software have made in this patch:

Warzone 2 Map

  • General improvements to lighting and shadows across several major Points of Interest on Al Mazrah.

Warzone 2 Battle Royale Gameplay

Strongholds and Black Sites

  • Increased number of active Strongholds to 5, up from 3.
  • Black Site AI combatants now have additional Armor.
  • Black Sites reward an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster.

AI Combatants

  • Damage per bullet reduced by 26%.
  • Number of units per site reduced by 50% (Further reductions based on Squad sizes).
  • Doubled time between reinforcement waves.
  • Number of units per reinforcement wave reduced by 30%.

Warzone 2 DMZ Gameplay

Cash Values

  • General changes to valuable items.
  • Changes to cash rewards for Contracts.

Container Spawn Rates

  • Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits.
  • Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes.
  • Decreased electronic components in Computer Towers.
  • Decreased Toothpaste in Medical Cabinets.
  • Decreased number of items found in Black Markets.

Plea for Help

  • Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member.

XP Tokens

  • Can now be activated in the main lobby menu

Random Perks

  • Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil.

Medium & Large Backpacks

  • These now allow for a third Weapon slot.

Faction Missions

  • Made improvements to descriptions for better clarity.

MW2 Multiplayer Game Modes

Tier 1

  • Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV.


Friendly AI will no longer set off Suppression Mines from the same team.

MW2 Multiplayer Map Updates

Battle Maps

  • Fixed player collision issues in Santa Sena.
  • Fixed for various tactical camera exploits.
  • Fixed bullet collision exploits.

Core Maps

  • Fixed various tactical camera exploits.
  • Fixed for bullet penetration issues across some of the core maps.
  • Fixed a few exploits where players could get to unintended areas.
  • Fixed issues relating to lethal and tactical collision on the environment.
  • Shoot House can once again be played in Private Matches.

MW2 Special Ops

  • Added a popup hint for players attempting to reuse an armor box they’ve already used
  • Fixed issue that caused ammo discrepancies when firing/reloading
  • Fixed last stand zoom camera to no longer clip through ceilings 
  • Fixed “drop ammo” not functioning for equipped weapon when viewing backpack

High Ground

  • Game will end if player leaves before picking a role if timeout to select a role has occurred.
  • Fix to prevent player from leaving chopper gunner physics.

Defender Mt. Zaya

  • Fix for players accessing hidden intel without a key.
  • Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player.

Low Profile

  • Fix for "run over 10 enemies" daily challenge not tracking properly.

General Weapon Balance

  • Akimbo P890, X12, Basilisk and .50 GS have received a damage reduction against armored opponents.
  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker.
  • Shotguns can no longer kill fully armored players in one shot.

Assault Rifles


  • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine.


  • Blocking underbarrel launcher and shotgun on 7" Bruen B-M20 barrel.


  • Small reduction to close damage; three hits to kill requires at least one chest hit.

Kastov 545

  • Increase to muzzle velocity
  • Small decrease to hip spread
  • Increase close damage
  • Increase to chest damage multiplier


VEL 46

  • Reduced hip spread.
  • Increased movement speed.
  • Increased far damage.



  • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel.
  • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30.

.50 GS

  • Reduced hip spread.
  • Increased 1 hit headshot range.
  • Increased damage range.
  • Increased neck and upper shoulder location damage multipliers.
  • Increased bullet velocity.
  • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel.


Expedite 12

  • Added guard category: TV CF40 Guard, AZ-40 Shotguard, AZAROV T15.


Riot Shield

  • Reduced movement speed.
  • Reduced melee damage to 3 hit kill.
  • Shield movement animation improvement.
  • Longer switch time pulling out throwing knife when riot shield is equipped.



  • Missiles no longer land out of bounds when targeting a wall on the edge of a map
  • Improved the thermal readability when aiming in

Attachment Tuning

  • Most beneficial Tuning value magnitudes have been increased.
  • Some harmful Tuning value magnitudes have been decreased.


Thermal Optics

  • Increased range of all optics thermal target identification range.
  • Enemies’ heat signature fades when they are killed.


  • Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass).


  • Fixed rangefinder to fit in lens on the GS .50.

SZ HoloTerm

  • Increased contrast on optic thermal rendering for improved target acquisitionAdded thermal toggle feature.


  • Increased contrast on optic thermal rendering for improved target acquisition.

Vehicle Balance

  • Reduced collision damage taken by the Heavy Chopper, especially from landing.
  • Increase health and damage resistance of the UTV.
  • Increased falling damage to the ATV & UTV.
  • Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
  • Increased damage done by AI to both LTV versions.
  • Reduced distance that boats can be piloted when completely out of water
  • Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
  • Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
  • Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
  • Added dynamic crosshair for Tank.

Ally Visibility

  • Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
  • In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.



  • Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner or Gunship.

Care Package

  • Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death.


  • Fixed an issue that prevented players from calling out the MGB while swimming underwater.


  • The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water.
  • Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it.
  • Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1.


  • Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles.

Sentry Gun

  • Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations.

Field Upgrades

Portable Radar

  • Portable Radars can now stick to vehicles.


Radiation Blocker

  • Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
  • This should resolve a few issues where players no longer had their weapon, or could not interact with items.
  • Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates. (DMZ)

Thermite Grenade

  • Thermites will no longer persist on a player that was stuck, then died and respawned again.

Bomb Drone

  • Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.


Perk Packages

  • Default Loadouts have been updated.

Quality of Life

  • The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
  • XP Tokens can now be equipped in the pause menu while in-game.
  • XP Tokens can no longer be accidentally activated during Double XP events.
  • Players who join a game in progress will no longer get a loss if their team loses the match.
  • Attachments now have a tuning icon on them in preview, indicating which ones can be tuned and which ones cannot.
  • Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
  • "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
  • Operator bios are no longer cut off part of the way through.
  • Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
  • Players will no longer seeing a black screen on some platforms when trying to purchase CP.
  • Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
  • Added Toggle vs. Hold for Ping Wheel.


  • Merged Hub & Friends tabs together.
  • Switched to smaller Player Card widgets for Friends.
  • Added support for batch/bulk sending of friend requests.
  • Fixed various bugs impacting the join and/or invite to party features.
  • Transition to Grid view when scrolling in Friends list.


  • Camera positions on Operators have been adjusted for better positioning with the UI
  • Adjustments to Filter/Sort
  • Fixed the Player Browser so it no longer scrolls when it isn’t full.
  • Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
  • Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
  • Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.


  • Adjusted member list states (muted, talking, connected, etc.) to be more clear
  • Adjusted text message states in game channel to be more clear who they were sent to
  • Players in member list will now be divided by team in lobbies
  • Fixed an issue where lobby players were still able to be heard when connected to a custom channel
  • Added the ability to text chat with "Group" members


  • Find or create communities with this new social feature.

Out of Bounds

  • Time allowed outside of the playable area has been increased to 10 seconds.


  • When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.

Ground Loot

  • We’ve made improvements to ground loot priority so that interacting with desired items is easier.

Buy Stations

  • Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.

Gulag Elimination Alert

  • A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.

Weapon Customization UI/UX


  • Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
  • Prevents seeing red or green on a default weapon’s stat graph.
  • Fixes miscalculations shown in attachment tuning spider graph. Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category and LA-B 330 stock category.


CDL (LA Thieves)

CDL (New York Subliners)

  • Adjusted accent colors for NYSL branding.

Bug Fixes

  • Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
  • Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
  • Fixed audio cutting off when skidding.
  • Fixed attacking with fists causing players to lean out of vehicles.


  • Added 3D models for Operators and Blueprints when previewing Store Bundles.


  • Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
  • Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.

PC Specific

  • Fixed an issue related to the menus causing FPS drops in the Firing Range.
  • Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
  • Fixed Night Vision Goggles prompt in the HUD.

For the full list of Warzone 2 and DMZ bug fixes, feel free to check out the official Season 1 Reloaded patch notes page.

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Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!