Call of Duty

All Weapon Nerfs and Buffs in the Warzone Season 3 Reloaded Update

Here are all of the weapon nerfs and buffs being applied with the Warzone Season 3 Reloaded update.
Here are all of the weapon nerfs and buffs being applied with the Warzone Season 3 Reloaded update. / Image courtesy of Activision

Call of Duty: Warzone Season 3 Reloaded is here, and while it has brought some promising gameplay adjustments and quality-of-life improvements, it has also introduced plenty of drastic weapon and attachment changes as well.

For those looking to stay on top of the weapon meta, here is a rundown of all of the weapon nerfs and buffs being applied with the Warzone Season 3 Reloaded update.

Warzone Season 3 Reloaded Weapon Balancing Pass

Here are the official weapon adjustments Raven Software has made in this patch:

Assault Rifles

AK-47 (BOCW)

  • Neck Damage Multiplier decreased to 1.15, down from 1.2
  • 20" Spetsnaz RPK Barrel: Reduce Recoil Control from +8.5 to 7.5%

AS44 (VG)

  • Initial Recoil slightly decreased
  • Bullet Velocity increased by 3.56%
  • Now has a functioning On-Hand perk 

BAR (Assault Rifle Charlie (VG))

  • Headshot Damage Multiplier increased to 1.85, up from 1.5
  • .30-06 20 Round Fast Mags: Magazine Capacity increased to 30, up from 20
  • 8mm Klauser 30 Round Mags: Magazine Capacity increased to 40, up from 30
  • .50 BMG 30 Round Mags: Magazine Capacity increased to 40, up from 30 / Bullet Velocity scale from 1.1 to 1.2
  • .50 BMG 40 Round Mags: Magazine Capacity increased to 60, up from 40 / Fire Rate Multiplier decreased to -15% down from -10%

Cooper Carbine (VG)

  • Bullet Velocity increased by 4.55%

C58 (BOCW)

  • Neck Damage Multiplier decreased to 1.1, down from 1.2

CR-56 AMAX (MW)

  • Max Damage decreased to 31, down from 35
  • Min Damage decreased to 24, down from 31

FARA 83 (BOCW)

  • Min Damage decreased to 22, down from 23

Nikita AVT (VG)

  • Adjusted recoil pattern for ease of use
  • Sprint to Fire time increased by 10%

Itra Burst (Assault Rifle Bravo (VG))

  • Headshot Multiplier increased to 1.6, up from 1.5
  • .303 British 36 Round Mags: Movement Speed scaler increased to 1.02, up from 1.01 / Damage Range increased to -10%, up from -20%

NZ-41 (VG)

  • Adjusted recoil pattern and intensity when used in fully automatic
  • Orbweaver 360mm BC Barrel: Horizontal Recoil control now increased by 10% / Bullet Velocity now increased by 40%
  • Sakura 50 Round Mags: Fire Rate Multiplier decreased to 12%, down from 22% / Damage Range increased to -12%, up from -22% / Bullet Velocity increased to -15%, up from -30%
  • 8mm Klauser 40 Round Mags: Bullet Velocity increased to -10%, up from -20% / Fire Rate Multiplier decreased to 12%, down from 16% / Damage decreased to -3.6%, down from -12%
  • Orbweaver Custom: Bullet Velocity now increased by 20% / Damage Range now increased by 20%
  • LOR Mk1 Burst: Bullet Velocity now increased by 30% / Damage Range now increased by 20%
  • Ravenwood 480mm No. 2: Damage Range penalty removed / Bullet Velocity penalty removed

Vargo 52 (BOCW)

  • Min Damage increased to 24, up from 23
  • Headshot Damage Multiplier increased to 1.53, up from 1.5

Volkssturmgewehr (VG)

  • Headshot Damage Multiplier increased to 1.55, up from 1.5
  • Neck Damage Multiplier increased to 1.25, up from 1.2
  • ADS Movement Speed decreased by 5%
  • Reisdorf 22V Adjustable: ADS Movement Speed reduced to 25%, down from 30%

XM4 (BOCW)

  • Max Damage decreased to 28, down from 29
  • Max Damage Range decreased to 20.3 meters, down from 22.3 meters
  • Neck Damage Multiplier decreased to 1.3, down from 1.33

Marksman Rifles

SVT-40 (VG)

  • Max Damage increased to 60, up from 57
  • Min Damage increased to 50, up from 49
  • Bullet velocity increased by 8.54%

M1916 (VG)

  • Max Damage increased to 55, up from 53
  • Max Damage Range increased to 58 meters, up from 45 meters
  • Bullet velocity increased by 7.89%

M1 Garand (VG)

  • Headshot Damage Multiplier increased to 1.59, up from 1.5
  • Bullet velocity increased by 6.67%

Sniper Rifles

HDR (MW)

  • Bullet Drop-off increased

Pelington 703 (BOCW)

  • Damage Range decreased to 43.2 meters, down from 48.3 meters

ZRG 20mm (BOCW)

  • Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
  • 43.9" Combat Recon: Bullet Velocity decreased to 38%, down from 43%

AX-50 (Sniper Rifle Charlie (MW))

  • Bullet velocity decreased by 5.13%

3-Line Rifle (VG)

  • Bullet velocity increased by 6.76%
  • Bullet drop-off decreased
  • Sprint to Fire Scaler increased to 1.0, up from 0.99
  • Re-aligned the 3-line reticles to be properly screen center
  • 500mm MN Custom: Bullet Velocity increased to 25%, up from 20%
  • Empress 514mm F01: Bullet Velocity increased to 20%, up from 16%
  • Empress 700mm TN02: Bullet Velocity increased to 35%, up from 30%
  • Kovalevskaya 700mm: Bullet Velocity increased to 20%, up from 15% / Neck damage increased to 1.3, up from 1.1
  • Kovalevskaya 820mm: Bullet Velocity increased to 45%, up from 35%
  • .30-06 20 Round Mags: Bullet Velocity increased to 20%, up from 10%
  • .303 British 5 Round Mags: Damage Penalty has been removed / Damage Range increased to -20%, up from -30%

Dragunov (Sniper Rifle Alpha (MW))

  • Max Damage range increased to 1600, up from 1375

Rytec AMR (MW)

  • Now one-shots to the head within max damage range
  • Max Damage increased to 125, up from 102
  • Max Damage Range decreased to 59.1 meters, down from 67.3 meters
  • Headshot Damage Multiplier increased to 2.4, up from 2.1
  • Neck Damage Multiplier decreased to 1.75, down from 2.1

M82 (Sniper Rifle Charlie (BOCW))

  • Now one-shots to the head within max damage range
  • Max Damage increased to 125, up from 102
  • Headshot Damage Multiplier increased to 2.4, up from 2.1
  • Neck Damage Multiplier decreased to 1.75, down from 2.1

Type 99 (VG)

  • 5.6mm 8 Round Mags: Damage Range increased to -20%, up from -25%
  • 8mm Klauser 5 Round Mags: Bullet Velocity scalar increased to 20%, up from 10%
  • Sakura 776mm Barrel: Bullet Velocity scalar increased to 40%, up from 30%
  • Shiraishi 712mm Sniper: Upper Torso Damage Multiplier decreased to 1.6, down from 1.81

Gorenko Anti-Tank Rifle (VG)

  • Bullet Drop-off decreased
  • 420mm Empress: Bullet Velocity increased to 40%, up from 11% / ADS Time Scaler increased to 0.943, up from 0.9
  • Reinforced Stock: ADS Time Scaler increased to 1.05, up from 1.04
  • 13mm AM 10 Round Mags: ADS Time Scaler increased to 0.955, up from 0.94

Kar98k (VG)

  • Added Frenzy Weapon Perk
  • Max Damage range increased to 48.9 meters, up from 47 meters
  • K98 Scout 10.0x Telescopic: ADS speed increased to 0.75, up from 0.65
  • VDD RE02K: Damage Range now increased by 20%
  • 8mm Klauser 3 Round Mag: ADS Time Scaler increased to 1.06, up from 1.05
  • Krausnick Padded: ADS Time Scaler increased to 0.945, up from 0.934 / Movespeed Scale increased to 0.95, up from 0.94

Shotguns

Streetsweeper

  • Damage decreased by 20%

Gallo SA12

  • Damage decreased by 20%

JAK-12

  • Damage decreased by 20%

Origin 12

  • Damage decreased by 20%

R9-0 Shotgun

  • Damage decreased by 20%

Gracey Auto

  • Damage decreased by 20%

Combat Shotgun (VG)

  • Movespeed Scale increased to 0.87, up from 0.865
  • ADS Move Speed Scale increased to 1.49, up from 1.46
  • Framble 18" Precision: Bullet Velocity now increased to 48%, up from 34% / Damage Range increased to 20%, up from 10%
  • Framble No. 3: Bullet Velocity now increased by 10%
  • Chariot 16" Short: Damage range penalty increased to -20%, up from -30%
  • Sawed-Off: Damage Bonus increased to 20%, up from 15% / Move Speed Scaler increased to 5%, up from 4%

SMGs

Milano 821 (BOCW)

  • Max Damage Range decreased to 12 meters, down from 17.8 meters
  • Mid Damage added at 33
  • Mid Damage Range added at 17.8 meters
  • Min Damage decreased to 27, down from 30

LAPA (BOCW)

  • Max Damage decreased to 27, down from 31
  • Max Damage Range increased to 12.7 meters, up from 10.1 meters
  • Mid Damage decreased to 25, down from 28
  • Mid Damage Range increased to 20 meters, up from 17.8 meters
  • Min Damage decreased to 21, down from 26

OTs 9 (BOCW)

  • Max Damage decreased to 29, down from 30

Armaguerra 43 (VG)

  • Slight reduction to initial recoil
  • Botti 315mm CII: Vertical Recoil Multiplier decreased to 40%, down from 50%
  • .30 Russian Short 34 Round Mags: Damage Penalty decreased to -4%, up from -5% / Visual Recoil decreased

Owen Gun (VG)

  • Upper Extremities Damage Multiplier decreased 1, down from 1.45 
  • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
  • Max Damage Range decreased to 15.2 meters, down from 17.1 meters
  • Mid Damage Range decreased to 19.7 meters, down from 20 meters
  • 7.62 Gorenko 33 Round Mags: Fire Rate decreased to 14.5%, down from 15%
  • 7.62 Gorenko 72 Round Drums: Fire Rate decreased to 14.5%, down from 15%

AUG (Submachine Gun Alpha (MW))

  • 5.56 NATO 30-Round Mags: Max Damage decreased to 37, down from 38 / Mid Damage decreased to 27, down from 28 / Mid Damage Range decreased to 30.5 meters, down from 40 meters
  • 5.56 NATO 60-Round Drums: Max Damage decreased to 37, down from 38 / Mid Damage decreased to 27, down from 28 / Mid Damage Range decreased to 30.5 meters, down from 40 meters

Welgun (VG)

  • Added Frangible Weapon Perk
  • 120mm Gawain Short: Fire Rate decreased to 6%, down from 10% / Removed Damage Range Penalty

UGR (BOCW)

  • Magazine Capacity increased to 40, up from 30

Pistols

1911 (VG)

  • ACP 18 Round Mags: Magazine Capacity increased to 24, up from 18 / Min Damage increased to 24, up from 20

Klauser (VG)

  • Max Damage increased to 50, up from 46
  • Mid Damage increased to 42, up from 40
  • Min Damage increased to 37, up from 30

Ratt (VG)

  • Mid Damage increased to 26, up from 22
  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.4, up from 1.2

Diamatti (Handgun Charlie (BOCW))

  • Max Damage decreased to 35, down from 40
  • Mid Damage decreased to 29, down from 33

Machine Pistol (VG)

  • Max Damage increased to 20, up from 19
  • Mid Damage increased to 16, up from 15
  • Min Damage increased to 13, up from 12 
  • Significant Reduction of Base Recoil Control
  • 7.62 Gorenko 40 Round Mags: Fire Rate Multiplier decreased to 5%, down from 7% / Recoil Control penalty decreased to -18%, down from -27%
  • 8mm Nambu 20 Round Mags: Recoil Control penalty decreased to -22%, down from -30% / Fire Rate Multiplier decreased to 5%, down from 7%
  • Rapid Barrel: Fire Rate Multiplier decreased to 5%, down from 20%

Launchers

Panzerfaust (VG)

  • ADS Transition out time decreased to 0.48, down from 0.5
  • Base Movespeed Scale increased to 0.8, up from 0.79
  • ADS Movement Speed Scale increased to 0.85, up from 0.8

Attachments

Akimbo Perk

  • Akimbo for Pistols now reduces damage by 10%

MX Silencer

  • Bullet Velocity increased to 15%, up from 10%

F8 Stabilizer

  • Damage Range increased to 15%, up from 10%

UPDATE 5/27/22: Raven Software updated its patch notes to add that the following changes also went live with the initial release of Season 3 Reloaded on May 25:

LMGs

Whitley (VG)

  • Min Damage increased to 32, up from 31
  • Max Damage Range increased to 38.1 meters, up from 33 meters
  • Headshot Damage Multiplier increased to 1.7, up from 1.5
  • Neck Damage Multiplier increased to 1.3, up from 1.24
  • .303 British 45 Round Mags: Firerate Scaler to decreased 5%, down from 18% / Damage Penalty removed / Bullet Velocity increased to -8%, up from -12%
  • .50 BMG 150 Round Boxes: ADS Time Scaler increased to 0.93, up from 0.88 / Bullet Velocity increased to 25%, up from 10% / Damage Range increased to 30%, up from 20%
  • CGC R4 Stock: ADS Time Scaler increased to 0.97, up from 0.96 / Horizontal Recoil Control Increased by 3%

Type 11 (VG)

  • Max Damage increased to 26, up from 24
  • Sakura 261mm: Velocity Penalty removed
  • Sakura 487mm Shrouded: Bullet Velocity increased to 50%, up from 40%
  • Warubachi 352mm: Damage Range now increased by 10% / Bullet Velocity now increased by 20%

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