Fortnite

How Much Money Did Fortnite Chapter 2 Make?

Image courtesy of Epic Games

How much money did Fortnite Chapter 2 make in 2021?

With Epic Games having released in-game collabs with the likes of Arcane, Naruto: Shippuden, Rick and Morty, and more in the past year, it's pretty safe to assume that the battle royale franchise is doing just fine in terms of revenue. From Season 1 "New World" to Season 8 "Cubed", here's the breakdown of how much money Fortnite Chapter 2 made in 2021.

How Much Money Did Fortnite Chapter 2 Make?

Unfortunately, it's tough to get a clear, exact official number of how much money Epic Games specifically made with Fortnite in general, let alone any single year, as publishers often don't share their data outside of when they hit new milestones. As such, even just player counts for titles are often not publicly available, reliable, or up-to-date.

What makes it even tougher is that unlike with Call of Duty: Warzone and Activision Blizzard, Fortnite's Epic Games isn't a publicly-traded company. As a result, the video game and software developer and publisher doesn't have its own investor relations page with earnings reports and press releases to go off of.

According to Statista, the worldwide revenue for Fortnite from 2018 to 2019 was:

  • 2018: $5.4 billion USD
  • 2019: $3.7 billion USD

In June 2020, Fortnite reportedly had 80.4 million monthly active users (MAUs), and 350 registered users as of May 2020, according to Statista.

Of course, like Riot Games, Epic Games has embraced a model for Fortnite that relies on primary revenue generation through the selling of in-game purchases, such as alternate player model skins and other cosmetic effects.

Additionally, Epic has seen the COVID-19 pandemic give rise to digital spaces being used as socially distant gathering hubs, most notably with its in-game Travis Scott concerts, which attracted over 45M views, with an average minute audience of 4.7M, according to SuperData's 2020 Year in Review report.

Fortnite has also aimed to be one of the biggest esports. However, how well its events can do despite the COVID-19 pandemic, as well as its ability to turn a profitlike in other titles, remain question marks as well.