Call of Duty

Warzone Pacific Season One Update 1.49 (Dec. 9 and 10): Full Notes

Image courtesy of Activision

A new update has been released for Call of Duty: Warzone Pacific. Here are the full notes for Update 1.49.

Call of Duty: Warzone Pacific is still fresh in everyone's minds. Having only released just a few days ago, many players have been exploring all of the new content that's come to the game. Of course, with the release of the latest season came a few glitches and snags that might have dampened the experience for a handful of players. PlayStation players in particular recently faced some major bugs when trying to get a game in on PS4 and PS5.

Despite the feedback, Raven Software have been busy making some weapon adjustments to get things feeling a bit smoother. As for bug fixes, the notes for this round of updates are a bit light. Though, it's no doubt Raven Software will be hard at work to get things back on track. Below, we've listed the full notes for Update 1.49 in Warzone Pacific.

Warzone Pacific Season One Update 1.49 (Dec. 9): Full Notes

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing access to items that Players weren’t supposed to see yet.

Weapon Adjustments

Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:

Assault Rifle

AK-47 (BOCW)

  • Initial Recoil Deviation increased

"We do not believe the AK-47 (BOCW) is imbalanced. However, we want to stay on top of Weapons that have a consistently fast Time to Kill by ensuring their handling and behavior is consistent with other similarly effective Weapons"

EM2 (BOCW)

  • Neck Damage Multiplier decreased to 1.1, down from 1.2
  • Recoil Magnitude increased
  • Recoil Deviation increased

"The EM2 (BOCW) has exerted an impressive level of dominance over the long-range engagement space since its debut. Generally, this can happen when a Weapon’s Time to Kill potential is not met with adequate downsides. Slow-firing Weapons like the EM2 (BOCW) naturally lend themselves to higher-skilled players, as missed shots are far more detrimental. In the case of the EM2 (BOCW), we felt its mechanical input was not equivalent to its output. We have adjusted its Recoil behavior such that it will require more active Recoil countering. We are also reducing its Neck Multiplier - which will affect some of its ‘realistic’ TTK breakpoints while leaving its actual TTK potential unchanged."

Marksman Rifle

Crossbow (MW)

  • Neck Damage increased to 250, up from 200
  • Upper Torso Damage increased to 240, up from 200
  • Lower Torso Damage increased to 220, up from 200

Marksman Rifle Charlie (MW)

  • Flinch Resistance decreased by 62%

"The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited greatly from heavily reduced Flinch - an attribute which has been exclusive to ‘aggressive’ snipers for quite some time. A considerable reduction to their base Flinch Resistance will require some acclimation, as veteran snipers will find that they can no longer challenge Assault Rifles as consistently while sustaining fire in long-range engagements."

R1 Shadowhunter (BOCW)

  • Neck Damage increased to 250, up from 200
  • Upper Torso Damage increased to 240, up from 200
  • Lower Torso Damage increased to 220, up from 200

"The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not received much attention since they landed in the Warzone. We are aiming to optimize their effectiveness without inadvertently creating all-out arrow warfare on Caldera."

Melee

Ballistic Knife (BOCW)

  • Upper Torso Damage increased to 248, up from 246
  • Lower Torso Damage increased to 225, up from 195
  • Upper Arm Damage increased to 200, up from 180
  • Lower Arm Damage increased to 190, up from 180
  • Upper Leg Damage increased to 200, up from 160
  • Lower Leg Damage increased to 190, up from 160

"Similar to the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are increasing the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Equipment can put an enemy within one-shot range to the Upper Torso, creating a surprising one-two punch."

Baseball Bat (BOCW)

  • Lunge Distance decreased by 47%

Battle Axe (BOCW)

  • Lunge Distance decreased by 38%

Cane (BOCW)

  • Lunge Distance decreased by 46%

Mace (BOCW)

  • Lunge Distance decreased by 42%

"Dying to Melee Weapons can often feel unfair (and unfun). Lunge distances could push some Melee Weapons over the edge when combined with the ability to achieve Melee Finisher damage in only two hits - giving Players only a few hundred milliseconds to react. As a result, even fully kitted Players could feel out-muscled in close quarters, which simply should not happen. Players wielding Melee Weapons will now be much less threatening granted there is not an overabundance of missed shots."

Shotgun

Shotgun Bravo (BOCW)

  • Movement Speed decreased by 1.2%
  • ADS Movement Speed decreased by 8.6%

"With its inherent BOCW mobility, and generous magazine sizes, the Shotgun Bravo (BOCW) has remained a force to be reckoned with despite receiving several balance changes. Reducing the Shotgun Bravo’s (BOCW) mobility will make it more susceptible to the downsides one would expect from Weapons in its class. Without that mobility to quickly close the gap into its deadly Maximum Damage Range, the Shotgun Bravo (BOCW) will become a more equitable selection."

Sniper Rifle

Swiss K31 (BOCW)

  • Flinch Resistance decreased by 62%

Submachine Gun

OTs 9 (BOCW)

  • Maximum Damage decreased to 30, down from 31
  • Headshot Damage Multiplier decreased to 1.33, down from 1.52

"The OTs 9 (BOCW) has ruled over the short-range space for some time and changes to it will surely come as no surprise. As a preemptive measure, we will also be adjusting several Weapons that have been waiting in the wings to take its place once dethroned. While it is sad to see our favorite Weapons take a hit to their effectiveness, we feel the pool of viable short-range Weapons will benefit from this anticipatory adjustment."

Submachine Gun Alpha (BOCW)

  • Maximum Damage decreased to 20, down from 31
  • Headshot Damage Multiplier decreased to 1.41, down from 1.45

Submachine Gun Charlie (MW)

  • Fire Rate decreased to .08, down from .075
  • Sprint to Fire Speed decreased by 2.6%
    Note: These changes only affect Warzone.

An imminent update will further address Bloom and include adjustments to weapons including the PPSh-41 (VG).

Attachment Adjustments

Optic

G16 2.5x (VG)

  • Assault Rifles: eye position shifted forward

"The G16 2.5x has become the preferred Optic across Caldera. By shifting the eye position forward, we are creating a greater area of magnification which will better assist in carving out its identity."

Stock

Raider Stock (BOCW)

  • Movement Speed modifiers decreased by 25%

SAS Combat Stock (BOCW)

  • Movement Speed modifiers decreased by 25%

At the end of the patch notes, Raven Software had this to say about the state of Warzone:

"Warzone is a living, breathing, ever-evolving game. This demands that we not only regularly reflect on precise Weapon details but that we also, at times, take great pause to assess the state of the game holistically. Games that progressively introduce content, like Warzone, run the risk of experiencing ‘power creep’. It is important that intermittently, we compress the power level of certain aspects in the game that may be at risk of endangering the greater balance."

"We believe that the influx of a considerable amount of content is a most opportune time - during which we feel it is appropriate to adjust the most powerful mobility Attachments in Warzone. The sheer existence of these Attachments significantly warps not just this Attachment category for BOCW Weapons, but also requires that any future Weapon that intends to identify as ‘highly mobile’ must contest these values as a baseline. This dynamic forces the power level to slowly rise over time, which in turn must elicit a correction. This change will not be the last in addressing Weapon attributes that reach a peak in power that must be compressed to preserve our delicate ecosystem."

Warzone Pacific Season One Update 1.49 (Dec. 10): Full Notes

General

  • Reduced the volume of aerial gameplay elements such as Fighter Planes, Bombing Runs, and Airstrike Killstreaks.

Gameplay

  • Fighter Planes are no longer able to auto-target parachuting Players.

Bug Fixes

  • Fixed an issue where Vanguard Operators Levels would begin at 0 instead of 1.
  • Fixed an issue causing Players to be kicked for inactivity while using the static Anti-Aircraft Gun.
  • Fixed an issue causing Players bought back by teammates to return without access to Weapons or their fists.

Weapons

  • The M1928 (VG), also known as Submachine Gun Alpha (VG), has been changed to M1912 (VG)

Weapon Adjustments

"With this update, we have drastically reduced the amount of ‘Bloom’ on all base Vanguard Weapons. In the future, we will be removing Bloom from Vanguard weapons entirely. This process will take time, as we will need to determine adequate downsides to counterbalance the removal of Bloom, which will vary based on each individual weapon and the type of attachment they are attributed to. In addition, we are in the process of assessing Weapon ADS Speeds across Warzone. Stay tuned for more information."

Assault Rifle

NZ-41 (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Recoil increased

Sniper Rifle

Swiss K31 (BOCW)

  • Second Damage Range added
  • Minimum Damage decreased to 80, down from 95
  • Neck Damage Multiplier decreased to 1.8, down from 1.9
  • Upper Torso Multiplier decreased to 1.7, down from 1.8

Submachine Gun

M1912 (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Maximum Damage Range decreased to 460 units, down from 600

Owen Gun (VG)

  • Maximum Damage increased to 39, up from 34
  • Maximum Damage Range decreased to 675 units, down from 850
  • Mid Damage Range decreased to 850, down from 1500
  • Headshot Damage Multiplier increased to 1.6, up from 1.45
  • Neck Damage Multiplier decreased to 1.2, down from 1.45
  • Upper Torso Multiplier decreased to 1.1, down from 1.45
  • Lower Torso Multiplier increased to 1.1, up from 1
  • Left Upper Arm Multiplier decreased to 1, down from 1.45
  • Right Upper Arms Multiplier decreased to 1, down from 1.45

PPSh-41 (VG)

  • Maximum Damage decreased to 23, down from 27
  • Mid Damage decreased to 20, down from 22
  • Min Damage decreased to 17, down from 18
  • Maximum Damage Range decreased to 400, down from 500
  • Mid Damage Range decreased to 540, down from 900
  • Neck Damage Multiplier decreased to 1.1, down from 1.5
  • Upper Torso Multiplier decreased to 1.05, down from 1.1
  • Lower Torso Multiplier decreased to 1, down from 1.1
  • Lower Extremities Multipliers decreased to .9, down from 1

Sten (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Upper Torso Damage Multiplier decreased to 1.06, down from 1.1
  • Lower Torso Damage Multiplier decreased to 1.05, down from 1.1

Type 100 (VG)

  • Maximum Damage increased to 28, up from 22
  • Mid Damage increased to 22, up from 17
  • Min Damage increased to 18, up from 15
  • Neck Damage Multiplier decreased to 1.4, down from 1.6

Attachment Adjustments

Barrel

M1912 (VG)

  • Chariot 5.5”: Horizontal and Vertical recoil decreased by 2%

MG42 (VG)

  • Krausnick 450mm B42MG: Horizontal Recoil Control decreased by 3%
  • VDD 680mm 31M: Horizontal Recoil Control decreased by 6%

Sten (VG)

  • SA 65mm Rapid: Fire Rate Multiplier decreased by 23%

Foregrip

MG42 (VG)

  • Carver Foregrip: Vertical Recoil Control decreased by 2%

Magazine

Owen Gun (VG)

  • 9mm 25 Round Mags: Magazine Capacity increased to 25, up from 20

PPSh-41 (VG)

  • 7.62mm Gorenko 30 Round Mags: Magazine Capacity increased to 30 (up from 25), Move Speed increased by 1%, ADS Speed increased by 1.7%

Sten (VG)

  • 45 ACP 28 Round Fast Mags: Magazine Capacity increased to 28, up from 20

Type 100 (VG)

  • .30 Russian Short 36 Round Mags: Magazine Capacity increased to 36, up from 30
  • 8mm Kurz 48 Round Drums: Magazine Capacity increased to 48, up from 40
  • 8mm Nambu 20 Round Mags: Magazine Capacity increased to 30, up from 20 (Note: UI text may not reflect the change.)