Whitley Nerfed, Armaguerra 43 Camo Progression Fixed in March 31 Vanguard Update

"An update has been deployed in #Vanguard!"
"An update has been deployed in #Vanguard!" / Image courtesy of Activision

Sledgehammer Games dropped its latest update for Call of Duty: Vanguard, this time focusing solely on multiplayer with plenty of weapon balancing changes and much-needed bug fixes.

With Season 2 Reloaded having just kicked off about a week ago, as well as with Vanguard multiplayer offering free access until April 13, it's no surprise that Sledgehammer is looking to keep things as sound as possible in-game. Here's a breakdown of the March 31 patch notes for Call of Duty: Vanguard.

Here are the official changes Sledgehammer have now made to the Whitley, as well as to the Armaguerra 43's camo progression:

Vanguard March 31 Patch Notes


  • .50 BMG 150 Round Boxes (Magazine) damage bonus decreased -32%

Armaguerra 43

  • Addressed an issue that prevented progression of challenges in the Mindgames camo category

Ultimately, the Whitley nerf was perhaps to be expected, considering players were claiming that they were able to two-shot kill from considerable range when using the Whitley with the .50 BMG 150 Round Boxes attachment.

Additionally, the Armaguerra 43 progression problem definitely needed to be addressed, as players on both Reddit and Twitter reported that they simply couldn't earn the Mindgames set of camos for the new SMG that was introduced in the Season 2 Reloaded update.

Here are the rest of the patch notes Sledgehammer included in their March 31 Vanguard multiplayer update:


Arms Race

  • The "Escort" and "Eliminate" UI elements will now properly update during the sudden death phase of a match
  • Addressed an exploit that allowed players to become invulnerable after dying to fall damage
  • Addressed an issue that caused Buy Station purchases to not subtract from the player’s cash balance
  • Players will no longer have an invisible weapon when the "Bioluminescence" or "Steamer" Blueprints are equipped

Ranked Play

  • The Skal Crusher has been restricted in Ranked Play and can no longer be equipped to loadouts


Cooper Carbine

  • 22" Cooper Custom (Barrel): Increased ADS time
  • 8" Ragdoll Short (Barrel): Decreased recoil while firing
  • 18" Ragdoll G45 (Barrel): Decreased recoil while firing
  • Cooper 45rs (Stock): Increased initial recoil while firing

Type 11

  • Decreased recoil while firing


  • Increased sprintout time
  • Increased hip-fire spread
  • Oak & Shield 590mm Model 2B (Barrel): Decreased ADS time (-8%)
  • .50 BMG 50 Round Mags (Magazine): Increased ADS time, Increased hip-fire spread

M1 Garand

  • Decreased ADS time
  • .30-06 and 6.5 Sakura Drums (Magazine): Increased ammo capacity from 16 to 20 (+25%)


  • Increased ADS time


  • Decreased ADS time
  • Decreased hip-fire spread


  • Addressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped

Combat Shield

  • Addressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield

Machine Pistol

  • Decreased recoil while firing
  • Decreased hip-fire spread


Engineer (Intel)

  • Increased the visibility of highlighted enemy Equipment and Killstreaks

User Interface & Experience

Bug Fixes

  • Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout
  • Combat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu

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